Both sides previous revisionPrevious revisionNext revision | Previous revision |
strategy:exploration [2020/07/27 20:18] – andrew | strategy:exploration [2020/07/29 16:24] (current) – andrew |
---|
* Hacking a [[:mainframe devices:Console Database]] reveals the locations of all [[:Consoles]]. This can tell you how far the facility layout extends in some directions, and which other directions are likely to be dead ends. Consoles with low base [[:PWR]] can also be used to [[finding the exit#from consoles|find the exit]]. | * Hacking a [[:mainframe devices:Console Database]] reveals the locations of all [[:Consoles]]. This can tell you how far the facility layout extends in some directions, and which other directions are likely to be dead ends. Consoles with low base [[:PWR]] can also be used to [[finding the exit#from consoles|find the exit]]. |
* Hacking a [[:mainframe devices:Facility Database]] reveals the outline of the whole facility layout, giving almost perfect information about dead ends. Additionally, small "dents" in the outline indicate [[finding the exit#from a facility database|where the exit is]], as well as [[:facility#guard entrances]]. By learning the shapes of [[:prefab|prefab rooms]], the outline can also reveal the locations of [[:facility#objective rooms]]. | * Hacking a [[:mainframe devices:Facility Database]] reveals the outline of the whole facility layout, giving almost perfect information about dead ends. Additionally, small "dents" in the outline indicate [[finding the exit#from a facility database|where the exit is]], as well as [[:facility#guard entrances]]. By learning the shapes of [[:prefab|prefab rooms]], the outline can also reveal the locations of [[:facility#objective rooms]]. |
| |
| ===== Identifying distinctive decor ===== |
| |
| The decor of most [[:prefab]] rooms can be used to identify [[:facility#objective rooms]] or the [[:facility#exit room]] if a few tiles from the room are revealed, for example if you glimpse them through a [[:door]] opened by a guard. Objective rooms often have distinctive floor colours, markings on the floor or walls, and [[:cover]] objects; the exit room also has distinctive wall markings next to the exit teleporter itself. |
| |
| ===== Sounds made by devices ===== |
| |
| Some [[:mainframe devices:]] continuously make sounds, which can be heard even if the device is not revealed to the agency; the sounds are louder when the device is nearer to the center of the screen, and quieter when the device is off-screen. By listening for these sounds when exploring, these devices can be roughly located and identified; each device has a distinctive sound. |
| |
| ^ Device ^ Sound ^ Description ^ |
| | [[:guards:Null Drone]] | - | A quiet electrical hum. | |
| | [[:mainframe devices:Scanning Amp]] | - | A mechanical buzz which fluctuates in intensity. | |
| | [[:mainframe devices:Server Terminal]] | - | An electronic drum pattern played in a loop. | |
| |
| It may be easier to hear these sounds if you reduce the volume of the game music relative to the game sounds, or play without music. |
| |
{{tag>incomplete}} | {{tag>incomplete}} |
| |