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strategy:exploration [2020/07/27 20:18] andrewstrategy:exploration [2020/07/29 16:24] (current) andrew
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   * Hacking a [[:mainframe devices:Console Database]] reveals the locations of all [[:Consoles]]. This can tell you how far the facility layout extends in some directions, and which other directions are likely to be dead ends. Consoles with low base [[:PWR]] can also be used to [[finding the exit#from consoles|find the exit]].   * Hacking a [[:mainframe devices:Console Database]] reveals the locations of all [[:Consoles]]. This can tell you how far the facility layout extends in some directions, and which other directions are likely to be dead ends. Consoles with low base [[:PWR]] can also be used to [[finding the exit#from consoles|find the exit]].
   * Hacking a [[:mainframe devices:Facility Database]] reveals the outline of the whole facility layout, giving almost perfect information about dead ends. Additionally, small "dents" in the outline indicate [[finding the exit#from a facility database|where the exit is]], as well as [[:facility#guard entrances]]. By learning the shapes of [[:prefab|prefab rooms]], the outline can also reveal the locations of [[:facility#objective rooms]].   * Hacking a [[:mainframe devices:Facility Database]] reveals the outline of the whole facility layout, giving almost perfect information about dead ends. Additionally, small "dents" in the outline indicate [[finding the exit#from a facility database|where the exit is]], as well as [[:facility#guard entrances]]. By learning the shapes of [[:prefab|prefab rooms]], the outline can also reveal the locations of [[:facility#objective rooms]].
 +
 +===== Identifying distinctive decor =====
 +
 +The decor of most [[:prefab]] rooms can be used to identify [[:facility#objective rooms]] or the [[:facility#exit room]] if a few tiles from the room are revealed, for example if you glimpse them through a [[:door]] opened by a guard. Objective rooms often have distinctive floor colours, markings on the floor or walls, and [[:cover]] objects; the exit room also has distinctive wall markings next to the exit teleporter itself.
 +
 +===== Sounds made by devices =====
 +
 +Some [[:mainframe devices:]] continuously make sounds, which can be heard even if the device is not revealed to the agency; the sounds are louder when the device is nearer to the center of the screen, and quieter when the device is off-screen. By listening for these sounds when exploring, these devices can be roughly located and identified; each device has a distinctive sound.
 +
 +^ Device ^ Sound ^ Description ^
 +| [[:guards:Null Drone]] | - | A quiet electrical hum. |
 +| [[:mainframe devices:Scanning Amp]] | - | A mechanical buzz which fluctuates in intensity. |
 +| [[:mainframe devices:Server Terminal]] | - | An electronic drum pattern played in a loop. |
 +
 +It may be easier to hear these sounds if you reduce the volume of the game music relative to the game sounds, or play without music.
  
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strategy/exploration.1595881107.txt.gz · Last modified: 2020/07/27 20:18 by andrew