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strategy:financial_investment [2020/07/27 14:06] – [Vault Access Card] andrewstrategy:financial_investment [2022/01/19 22:06] (current) – [Anarchy upgrades] andrew
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 Some strategic decisions are **financial investments** in the sense that they cost [[:credits]] in the present but give back more credits in the future. Financial investments can be compared by how many [[:missions:]] it takes for them to break even and then start producing a profit. Some strategic decisions are **financial investments** in the sense that they cost [[:credits]] in the present but give back more credits in the future. Financial investments can be compared by how many [[:missions:]] it takes for them to break even and then start producing a profit.
  
-Investments are generally best made early in the campaign, so that there is more time to receive a bigger return on the investment, and because credits are generally more valuable the earlier you get them.+Investments are generally best made early in the campaign, so that there is more time to receive a bigger return on the investment, and because credits are generally more valuable the earlier you get them. When making multiple financial investments, each investment starts paying for itself as soon as you make it, even if one investment is a prerequisite for another; for example, if you pay for two [[#Anarchy upgrades]] at the same time, then they pay for themselves in parallel.
  
 +Note that most financial investments also have non-financial costs, such as inventory space, [[:augment]] sockets, or [[:AP]]. The analysis here ignores these costs since it is not feasible to assign them values in credits.
 ===== Anarchy upgrades ===== ===== Anarchy upgrades =====
  
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 Upgrading an agent's Anarchy skill is therefore not good as a purely financial investment, but can be worth it so that the agent can also use [[:items:]] with an Anarchy skill level requirement, such as [[:items:Buster Chips]] or [[:items:Paralyzers]]. Investments in Anarchy\ 3 and 4 are better if you choose [[:missions:Chief Financial Suite]] missions, where the [[:guards:Financial Executive]] has many more credits to steal than typical guards; and an investment in Anarchy\ 5 is also better if you steal [[:items:Charge Packs]] or [[:items:Med Gels]] to use them rather than sell them, and you otherwise would be buying them. Upgrading an agent's Anarchy skill is therefore not good as a purely financial investment, but can be worth it so that the agent can also use [[:items:]] with an Anarchy skill level requirement, such as [[:items:Buster Chips]] or [[:items:Paralyzers]]. Investments in Anarchy\ 3 and 4 are better if you choose [[:missions:Chief Financial Suite]] missions, where the [[:guards:Financial Executive]] has many more credits to steal than typical guards; and an investment in Anarchy\ 5 is also better if you steal [[:items:Charge Packs]] or [[:items:Med Gels]] to use them rather than sell them, and you otherwise would be buying them.
  
-If you do not already have an agent with Anarchy 2, then upgrading to Anarchy 3 is more expensive and takes even longer to pay off; if you have more than one agent with an Anarchy 2 or higher, then it is financially best to upgrade just one of them, and use that agent to steal.+If you do not already have an agent with Anarchy2, then upgrading to Anarchy3 is more expensive and takes even longer to pay off; if you have more than one agent with Anarchy2 or higher, then it is financially best to upgrade just one of them, and use that agent to steal.
  
 ===== Econ Chip ===== ===== Econ Chip =====
strategy/financial_investment.1595858789.txt.gz · Last modified: 2020/07/27 14:06 by andrew