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strategy:patrol-free_rooms

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strategy:patrol-free_rooms [2021/04/12 09:47] andrewstrategy:patrol-free_rooms [2021/04/12 13:13] (current) hekateras
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 To find out whether a room is patrol-free, you can watch it from the outside by [[:peeking]] through a door, watch it from cover inside the room, or watch through a hacked [[:mainframe devices:Security Camera]] or [[:drone]]. A room can also be determined as patrol-free by [[:noise|listening]] for movement during the guard turn, though in this case you must take care to listen for the quieter sounds of some patrolling drones, and consider the shorter sound radius of [[:guards:Spec Ops]] walking in [[:corporations:K&O]] facilities. To find out whether a room is patrol-free, you can watch it from the outside by [[:peeking]] through a door, watch it from cover inside the room, or watch through a hacked [[:mainframe devices:Security Camera]] or [[:drone]]. A room can also be determined as patrol-free by [[:noise|listening]] for movement during the guard turn, though in this case you must take care to listen for the quieter sounds of some patrolling drones, and consider the shorter sound radius of [[:guards:Spec Ops]] walking in [[:corporations:K&O]] facilities.
  
-Watching or listening for one enemy turn is usually sufficient, because guard patrols normally have a two-turn cycle, meaning if they don't enter the room on one side of their patrol then they also won't enter on the other side of their patrol. However, guards can sometimes have longer patrol cycles (typically four turns) if their shortest path would intersect another guard's patrol path or a stationary guard's position. Even when this occurs, it usually doesn't cause the guard to be in some room on some enemy turns but not others, but in rare circumstances this can happen.+Watching or listening for one enemy turn is usually sufficient, because guard patrols normally have a two-turn cycle, meaning if they don't enter the room on one side of their patrol then they also won't enter on the other side of their patrol. However, guards can sometimes have longer patrol cycles (typically four turns) if their shortest path would intersect another guard's patrol path or a stationary guard's position. Even when this occurs, it usually doesn't cause the guard to be in some room on some enemy turns but not others, but in rare circumstances this can happen. Guards with the [[:guards:Omni Harbinger#Reconnaissance Protocol]] trait, notably the [[:guards:Omni Harbinger]], have a longer patrol route and can take around seven turns to complete a full patrol cycle. This makes early scouting in Omni particularly dangerous.
  
 If you see that a door in the room is open, and there are no [[:guard behaviour#alerted]] guards in the facility, then the room is //not// patrol-free --- this almost always means a drone patrols through that door. If you see that a door in the room is open, and there are no [[:guard behaviour#alerted]] guards in the facility, then the room is //not// patrol-free --- this almost always means a drone patrols through that door.
strategy/patrol-free_rooms.1618220828.txt.gz · Last modified: 2021/04/12 09:47 by andrew