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strategy:sprint_toggling

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strategy:sprint_toggling [2020/07/29 15:40] – [Sprint-Toggling] andrewstrategy:sprint_toggling [2020/07/29 15:50] (current) – [Sprint-Toggling] andrew
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 ====== Sprint-Toggling ====== ====== Sprint-Toggling ======
  
-**Sprint-toggling**, also called the "running trick", is a [[distraction]] technique which uses the [[:noise]] made by [[:sprinting]] to distract a guard or multiple guards, before disabling "sprint" to move away from the [[:guard behaviour#interest point]] safely. Sprint-toggling is a powerful and versatile way to manipulate guards, which can be used in many situations to avoid [[:KO|knocking out]] a guard who otherwise blocks the way. Additionally, sprint-toggling gives information about nearby guards, though usually you do not want a sprint-toggle to be heard by a guard you didn't already know about.+**Sprint-toggling**, also called the "running trick", is a [[distraction]] technique which uses the [[:noise]] made by [[:sprinting]] to distract a guard or multiple guards, before disabling "sprint" to move away from the [[:guard behaviour#interest point]] safely.
  
-Sprint-toggling takes advantage of the "sprint" ability's mechanic which allows the agent to stop sprinting if they still have at least their base [[:AP]]; typically this means an agent can stop sprinting after using 3\ AP, or after using 4\ AP if the agent has [[:skill#Speed]]\ 5. Being [[:encumbered]] usually prevents an agent from sprinting, so it is advisable to drop excess [[:items:]] at the end of your turn if you might want to sprint-toggle the next turn, and then pick them up again once you begin sprinting.+Sprint-toggling is a powerful and versatile way to manipulate guards, which can be used in many situations to avoid [[:KO|knocking out]] a guard who otherwise blocks the way. Sprint-toggling can also be used to make a guard open a door to activate a [[:items:Shock Trap]], to bring multiple guards together so they are within the area-of-effect of a [[:items:Flash Grenade]] or similar, or to control a guard so you know what they will do without [[:observing]] their movement for 1\ [[:AP]]. Additionally, sprint-toggling gives information about nearby guards, though usually you do not want a sprint-toggle to be heard by a guard you didn't already know about. 
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 +Sprint-toggling takes advantage of the "sprint" ability's mechanic which allows the agent to stop sprinting if they still have at least their base [[:AP]]; typically this means an agent can stop sprinting after using 3\ AP, or after using 4\ AP if the agent has [[:skill#Speed]]\ 5. Being [[:encumbered]] usually prevents an agent from sprinting, so it is advisable to drop excess [[:items:]] at the end of your turn if you might want to sprint-toggle the next turn, and then pick them up again once you begin sprinting. It is also often worth activating "sprint" before [[:peeking]] or [[:observing]] a guard's movement at the start of your turn, if you might want to do a sprint-toggle afterwards.
  
 Sprint-toggling is one of the most important techniques to learn if you want to beat the game at [[:modes:Expert Plus]] or higher difficulty settings, and is practically essential for the [[:modes:challenges#No Items]] and [[:modes:challenges#Pacifist]] challenges. Sprint-toggling is one of the most important techniques to learn if you want to beat the game at [[:modes:Expert Plus]] or higher difficulty settings, and is practically essential for the [[:modes:challenges#No Items]] and [[:modes:challenges#Pacifist]] challenges.
strategy/sprint_toggling.1596037228.txt.gz · Last modified: 2020/07/29 15:40 by andrew