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- | ===== Tagging | + | ====== TAG ====== |
- | This article | + | A **TAG** shows the predicted movement of a [[:guard]] on the next enemy turn. Their predicted path is shown in the user interface as a series of white triangular arrows, similarly to when [[: |
+ | |||
+ | Guards can be TAGged using a [[: | ||
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+ | ===== Strategy ===== | ||
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+ | TAGging guards is extremely powerful: it shows you where they will move on their next turn, //every// turn, without spending [[:AP]] to [[: | ||
+ | |||
+ | Ideally, you can TAG every guard in the facility. With full information about where every guard will move, it is almost always possible to leave your agents in [[:cover]] from them; on the other hand, you can also see whether any guards will enter any given room on their next turn, so sometimes you do not need to end your turn in cover at all. | ||
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+ | Keep in mind that the path shown for a guard will not be accurate if the guard sees something suspicious during the enemy turn. The path shown in the user interface also does not tell you whether a guard will [[: | ||
- | {{tag> |