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tag [2020/06/18 00:11] andrewtag [2020/06/18 00:27] (current) andrew
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 Ideally, you can TAG every guard in the facility. With full information about where every guard will move, it is almost always possible to leave your agents in [[:cover]] from them; on the other hand, you can also see whether any guards will enter any given room on their next turn, so sometimes you do not need to end your turn in cover at all. Ideally, you can TAG every guard in the facility. With full information about where every guard will move, it is almost always possible to leave your agents in [[:cover]] from them; on the other hand, you can also see whether any guards will enter any given room on their next turn, so sometimes you do not need to end your turn in cover at all.
  
-Keep in mind that the paths shown for guards are only accurate as long as the guards don't see anything suspicious during the enemy turn. The path shown in the user interface also does not tell you whether a guard will [[:peeking|peek]] (or whether a [[:drone]] will [[:local scanner|scan]]) at the end of their movement, so sometimes you may still want to [[:observing|observe]] their movement to see their [[:guard behaviour#interest point]].+Keep in mind that the path shown for a guard will not be accurate if the guard sees something suspicious during the enemy turn. The path shown in the user interface also does not tell you whether a guard will [[:peeking|peek]] (or whether a [[:drone]] will [[:local scanner|scan]]) at the end of their movement, so sometimes you may still want to [[:observing|observe]] a TAGged guard'movement to see their [[:guard behaviour#interest point]].
  
tag.1592439108.txt.gz · Last modified: 2020/06/18 00:11 by andrew