Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |
weapons:flurry_gun [2020/06/20 20:00] – andrew | weapons:flurry_gun [2020/06/30 21:53] (current) – andrew |
---|
* Any agent can use a [[:items:Stim III]] to attack again on the same turn, or a [[:items:Stim IV]] to attack any number of times in that turn. | * Any agent can use a [[:items:Stim III]] to attack again on the same turn, or a [[:items:Stim IV]] to attack any number of times in that turn. |
| |
In the extreme case, you can kill //every// guard in the facility, as long as you have enough PWR and you don't mind the high [[:alarm level]] and exorbitant [[:cleanup cost]]. You can avoid raising the alarm level by disabling [[:heart monitors]] with [[:items:EMP Packs]] or [[:agents:Dr. Xu]]'s [[:augments:Subdermal Tools]] in advance. However, even if it takes you to [[:alarm level#alarm level 6]], if you kill all of the other guards, you will be left with just three [[:guards:Enforcers]] guarding the whole facility, plus any others spawned by [[:daemons:Validate]] or scripted events. It's still best not to kill the Enforcers themselves, because they respawn anyway. | In the extreme case, you can kill //every// guard in the facility, as long as you have enough PWR and you don't mind the high [[:alarm level]] and exorbitant [[:cleanup cost]]. You can avoid raising the alarm level by disabling [[:heart monitors]] with [[:items:EMP Packs]] or [[:agents:Dr. Xu]]'s [[:augments:Subdermal Tools]] in advance. However, even if it takes you to alarm level 6, if you kill all of the other guards, you will be left with just three [[:guards:Enforcers]] guarding the whole facility, plus any others spawned by [[:daemons:Validate]] or scripted events. It's still best not to kill the Enforcers themselves, because they respawn anyway. |
| |
The Flurry Gun synergizes well with [[:agents:Draco]]'s [[:augments:Neural Pattern Grid]], of course. | The Flurry Gun synergizes well with [[:agents:Draco]]'s [[:augments:Neural Pattern Grid]], of course. |
| |