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weapons:index [2021/04/15 10:31] – andrew | weapons:index [2023/02/02 20:31] (current) – a -> at miteusz |
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[[:Agents:]] can use **weapons** to [[:attack]] [[:guards:]]. Weapons may be [[#melee weapons|melee]] or [[#ranged weapons|ranged]]. Most weapons deal [[:KO]] damage, but some are [[:lethal damage|lethal]]. Weapons may have cooldowns or use [[:PWR]], or both; some weapons have ammo which can be reloaded using a [[:items:Charge Pack]]. Some weapons are able to pierce [[:armor]]. | [[:Agents:]] can use **weapons** to [[:attack]] [[:guards:]]. Weapons may be [[#melee weapons|melee]] or [[#ranged weapons|ranged]]. Most weapons deal [[:KO]] damage, but some are [[:lethal damage|lethal]]. Weapons may have cooldowns or use [[:PWR]], or both; some weapons have ammo which can be reloaded using a [[:items:Charge Pack]]. Some weapons are able to pierce [[:armor]]. |
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Most weapons can be bought and sold at [[:mainframe devices:Nanofabricators]] or from [[:buying from Monst3r|Monst3r]]; some can also be found in [[:mainframe devices:Secure Lockers]] a [[:missions:Security Dispatch]] missions. Some weapons are unique to particular agents. Some weapons can be [[:stealing|stolen]] from some [[:guards:]], but only rarely. It is never possible to steal the weapons which guards actually have equipped. | Most weapons can be bought and sold at [[:mainframe devices:Nanofabricators]] or from [[:buying from Monst3r|Monst3r]]; some can also be found in [[:mainframe devices:Secure Lockers]] at [[:missions:Security Dispatch]] missions. Some weapons are unique to particular agents. Some weapons can be [[:stealing|stolen]] from some [[:guards:]], but only rarely. It is never possible to steal the weapons which guards actually have equipped. |
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Weapons can only be used if they are equipped. An agent can equip at most one melee weapon and one ranged weapon, but can carry multiple weapons, and there is no cost or penalty for equipping a different weapon during a mission. No weapons have [[:skill]] level requirements. | Weapons can only be used if they are equipped. An agent can equip at most one melee weapon and one ranged weapon, but can carry multiple weapons, and there is no cost or penalty for equipping a different weapon during a mission. No weapons have [[:skill]] level requirements. |