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weapons:volt_disruptor [2020/06/21 23:49] – turtlingherd | weapons:volt_disruptor [2021/04/15 10:41] (current) – andrew |
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| Volt Disruptor II | 2 KO | 1 | 4 | --- | Buy from a [[:mainframe devices:Nanofabricator]] for 700 [[:credits]]. \\ Buy from [[:buying from Monst3r|Monst3r]] for 560 [[:credits]]. | | | Volt Disruptor II | 2 KO | 1 | 4 | --- | Buy from a [[:mainframe devices:Nanofabricator]] for 700 [[:credits]]. \\ Buy from [[:buying from Monst3r|Monst3r]] for 560 [[:credits]]. | |
| Volt Disruptor III | 3 KO | 2 | 5 | --- | Buy from a [[:mainframe devices:Nanofabricator]] for 900 [[:credits]]. \\ Loot from a [[:missions:Security Dispatch]]. | | | Volt Disruptor III | 3 KO | 2 | 5 | --- | Buy from a [[:mainframe devices:Nanofabricator]] for 900 [[:credits]]. \\ Loot from a [[:missions:Security Dispatch]]. | |
| Volt Disruptor IV† | 4 KO | 3 | 5 | 1 [[:tiers#Tier IV items|charge]] \\ per mission | Buy from a [[:mainframe devices:Nanofabricator]] for 1100 [[:credits]]. \\ Loot from a [[:missions:Security Dispatch]]. | | | Volt Disruptor IV [icon:CP] | 4 KO | 3 | 5 | 1 [[:tiers#Tier IV items|charge]] \\ per mission | Buy from a [[:mainframe devices:Nanofabricator]] for 1100 [[:credits]]. \\ Loot from a [[:missions:Security Dispatch]]. | |
| Nika's Volt Disruptor | 2 KO | --- | 2 | --- | Unique to [[:agents:Nika]]. | | | Nika's Volt Disruptor | 2 KO | --- | 2 | --- | Unique to [[:agents:Nika]]. | |
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† Found in the [[:Contingency Plan]] DLC. | [icon:CP] Found in the [[:Contingency Plan]] DLC. |
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===== Nika's Volt Disruptor ===== | ===== Nika's Volt Disruptor ===== |
The only benefit of Volt Disruptors over Neural Disruptors is that you can use them more frequently --- but they consume rather a lot of PWR if you do. For example, a Neural Disruptor III can be used every four turns, but using a Volt Disruptor III that often costs 1.25\ PWR per turn. Given that you also need PWR for [[:programs:]], using a Volt Disruptor frequently will require an efficient [[:programs:generator]] (such as [[:programs:Dynamo]]) //and// another good source of PWR, such as a [[:items:Portable Server III]] or [[:agents:Archive Internationale]]'s [[:augments:Network Siphon]] --- or very PWR-efficient hacking, such as [[:programs:Parasite]] and [[:items:Buster Chips]]. | The only benefit of Volt Disruptors over Neural Disruptors is that you can use them more frequently --- but they consume rather a lot of PWR if you do. For example, a Neural Disruptor III can be used every four turns, but using a Volt Disruptor III that often costs 1.25\ PWR per turn. Given that you also need PWR for [[:programs:]], using a Volt Disruptor frequently will require an efficient [[:programs:generator]] (such as [[:programs:Dynamo]]) //and// another good source of PWR, such as a [[:items:Portable Server III]] or [[:agents:Archive Internationale]]'s [[:augments:Network Siphon]] --- or very PWR-efficient hacking, such as [[:programs:Parasite]] and [[:items:Buster Chips]]. |
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In practice, it is usually better //not// to attack guards frequently, because you can't [[:KO#pinning|pin]] many of them, but they become [[:guard behaviour#alerted]] if you let them wake up. Still, being able to use a Volt Disruptor with no cooldown helps in an emergency when you need to attack two guards in two turns. | In practice, it is usually better //not// to attack guards frequently, because you can't [[:pinning|pin]] many of them, but they become [[:guard behaviour#alerted]] if you let them wake up. Still, being able to use a Volt Disruptor with no cooldown helps in an emergency when you need to attack two guards in two turns. |
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Since Volt Disruptors have no cooldown, [[:agents:Nika]] can use one to take advantage of her [[:augments:Adrenal Regulator]], which gives her two [[:attacks]] per turn; and she starts with one that costs only 2\ PWR to use. Nika's Volt Disruptor is one of the better unique weapons, although it becomes less useful later in the campaign once most guards have [[:armor]]. Its useful life can be extended by installing a [[:augments:Penetration Scanner]], so it can be used to attack some armored guards such as [[:guards:Elite Security]], [[:guards:Elite Enforcers]] and [[:guards:OMNI Harbingers]]. | Since Volt Disruptors have no cooldown, [[:agents:Nika]] can use one to take advantage of her [[:augments:Adrenal Regulator]], which gives her two [[:attacks]] per turn; and she starts with one that costs only 2\ PWR to use. Nika's Volt Disruptor is one of the better unique weapons, although it becomes less useful later in the campaign once most guards have [[:armor]]. Its useful life can be extended by installing a [[:augments:Penetration Scanner]], so it can be used to attack some armored guards such as [[:guards:Elite Security]], [[:guards:Elite Enforcers]] and [[:guards:OMNI Harbingers]]. |