Removal of tier system from most items - most items that had linear power progression ( I / II / III ) have been reworked to be sidegrades to each other.
Reworked safe and guard loot tables by replacing them with mostly new, single-use item variants.
Tweaked or reworked agent starting items and augments.
Added option to adjust cleanup costs by a multiplier (x1, x4, x7, x10), set to x4 by default.
Added option to adjust the pricing of skill upgrades.