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Skills

Every agent has four skills that can be upgraded with credits in between missions. The exception to this is Draco, whose stats can only be upgraded by scanning dead bodies during missions.

Speed

Agents start with 8 base AP and +3 for a maximum of 11 AP when sprinting. The exception to this rule is Dr. Xu, whose starting augment Subdermal Tools reduces his base AP by 1.

Level Cost (CR) Effect
1 Standard movement
2 500 Adds +1 AP
3 600 Adds +1 AP
4 700 Adds +1 AP
5 1000 Adds +1 AP. +1 sprint speed

Hacking

Level Cost (CR) Effect
1 Can hijack consoles
2 500 Adds +1 PWR per Console Hijack
3 600 Adds +1 PWR per Console Hijack
4 700 Adds +1 PWR per Console Hijack
5 1000 Adds +2 PWR per Console Hijack

Strength

Agents can carry up to 8 items at a time, but using more than the unlocked inventory slots will make agents encumbered, which reduces their available AP.

Level Cost (CR) Effect
1 Carry 3 items
2 300 Carry 4 items. Improved dragging speed
3 500 Carry 5 items
4 500 Carry 6 items. Improved dragging speed
5 900 Carry 7 items. Adds +1 KO damage to melee weapons

Anarchy

Level Cost (CR) Effect
1 Steal from knocked out or dead guards
2 400 Steal from behind
3 500 Steal 15% more credits from guards
4 600 Steal 20% more credits from guards
5 800 Increased chance to find items when stealing
skill.txt · Last modified: 2020/05/07 12:13 by alpacalypse