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armor [2020/07/03 22:21] turtlingherdarmor [2020/08/31 13:27] (current) – Add armor piercing to armor page turtlingherd
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 ====== Armor ====== ====== Armor ======
-[{{ :armor.png?168|This [[:guards:Elite Security]] guard is armored.}}]+[{{ :armor.png?168|This [[:guards:Elite Security]] guard has armor level 1.}}]
 > //The [[:corporations:|corps]] are now issuing high-tension personal armor to their security forces as standard equipment. I think they're getting scared of us. It would be flattering if it didn't represent an existential threat. Make sure you bring along something extra pointy for emergencies.// \\ ---[[:agents:Central]] > //The [[:corporations:|corps]] are now issuing high-tension personal armor to their security forces as standard equipment. I think they're getting scared of us. It would be flattering if it didn't represent an existential threat. Make sure you bring along something extra pointy for emergencies.// \\ ---[[:agents:Central]]
  
-Many guards have **armor**, which prevents some [[:attacks]] against them.+Many [[:guards:]] have **armor**, which prevents some [[:attacks]] against them. An agent can only attack an armored guard if the [[#armor piercing]] of the agent's [[:weapon]], plus any armor piercing bonuses, is at least equal to the guard's armor level. If the agent does not have sufficient armor piercing then they are unable to target the guard with the attack. A guard's armor level is shown in a shield icon above them.
  
-All [[:attacks]] that can deal [[:KO]] or [[:lethal damage]] have an [[:attacks#armor piercing]] valueIf a [[:guard]] has more armor than an [[:attack]]'[[:attacks#armor piercing]] valuethen the [[:attack]] is prevented against the guard.+Armor protects guards against attacks using weapons, including attacks made during the enemy turn while on [[:attack#ambush]] or [[:attack#overwatch]], and including attacks made by agency-controlled [[:drones]] or [[:mainframe devices:Turrets]]. Armor does not protect against [[:items:]] such as [[:items:Flash Grenades]] or [[:items:Shock Traps]], nor against [[:weapons:TAG Pistols]], regardless of the guard's armor level. Armor also does not protect guards against agency-controlled lethal [[:mainframe devices:Laser Panels]].
  
-A prevented [[:attack]] simply never happens:+Each type of guard has a base armor level, which can be raised by the daemon [[:daemons:Chiton]], and reduced by the program [[:programs:Aces]]. [[:guards:Barrier Guards]] and [[:guards:OMNI Protectors]] have a variable base armor level, depending on their number of [[:firewalls]].
  
-  * Buttons to perform [[:attacks]] with insufficient [[:attacks#armor piercing]] against [[:guards]] are disabled. If these buttons are hovered over, "ARMORED" is shown as the reason why they cannot be performed. +===== Armor Piercing =====
-  * [[:attack#Ambush|Ambushing]] units readying attacks will not [[:attack]] [[:guards]] with more armor than their [[:attack]] is able to pierce that walk next to them. +
-  * [[:attack#Overwatch|Overwatching]] units will not attack [[:guards]] with more armor than their [[:attack]] is able to pierce when they act in their sights. Note that a [[:mainframe_devices:turret]] is able to [[:attack#overwatch]] a [[:guard]] with more armor than it is able to pierce, causing that [[:guard]] to stop moving for the turn; it just won't be able to shoot when that [[:guard]] moves again.+
  
-Each [[:guard]] type has an inherent armor valueThis value can be increased by the [[:daemons:Chiton]] daemonand reduced by the [[:algorithms:Aces]] algorithm.+Some attacks have **armor piercing**, which allows them to be used on targets with the same or less [[:armor]] than the armor piercing of the attack. 
 + 
 +An attack's armor piercing is determined by adding the following values: 
 + 
 +  * The armor piercing of the [[:weapon]] used for the attack 
 +  * Armor piercing provided by [[:augments]] such as [[:augments:Penetration Scanner]], [[:augments:Piercing Scanner]], [[:augments:Enhanced Optics]], [[:augments:Kinetic Capacitor]], or [[:augments:Modular Cybernetic Frame X2]] 
 +  * Armor piercing provided by the use of a [[:items:Ventricular Lance]] this turn 
 + 
 +There is no benefit for having more armor piercing than the target has armor; an attack either can or cannot hit  a target.
  
 {{tag>incomplete}} {{tag>incomplete}}
 +
armor.1593814886.txt.gz · Last modified: 2020/07/03 22:21 by turtlingherd