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armor [2020/08/30 12:21] – [Armor] andrew | armor [2020/08/31 13:27] (current) – Add armor piercing to armor page turtlingherd |
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Armor protects guards against attacks using weapons, including attacks made during the enemy turn while on [[:attack#ambush]] or [[:attack#overwatch]], and including attacks made by agency-controlled [[:drones]] or [[:mainframe devices:Turrets]]. Armor does not protect against [[:items:]] such as [[:items:Flash Grenades]] or [[:items:Shock Traps]], nor against [[:weapons:TAG Pistols]], regardless of the guard's armor level. Armor also does not protect guards against agency-controlled lethal [[:mainframe devices:Laser Panels]]. | Armor protects guards against attacks using weapons, including attacks made during the enemy turn while on [[:attack#ambush]] or [[:attack#overwatch]], and including attacks made by agency-controlled [[:drones]] or [[:mainframe devices:Turrets]]. Armor does not protect against [[:items:]] such as [[:items:Flash Grenades]] or [[:items:Shock Traps]], nor against [[:weapons:TAG Pistols]], regardless of the guard's armor level. Armor also does not protect guards against agency-controlled lethal [[:mainframe devices:Laser Panels]]. |
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Each type of guard has a base armor level, which can be raised by the daemon [[:daemons:Chiton]], and reduced by the [[:programs:Aces]] program. [[:guards:Barrier Guards]] and [[:guards:OMNI Protectors]] have a variable base armor level, depending on their number of [[:firewalls]]. | Each type of guard has a base armor level, which can be raised by the daemon [[:daemons:Chiton]], and reduced by the program [[:programs:Aces]]. [[:guards:Barrier Guards]] and [[:guards:OMNI Protectors]] have a variable base armor level, depending on their number of [[:firewalls]]. |
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===== Armor piercing ===== | ===== Armor Piercing ===== |
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| Some attacks have **armor piercing**, which allows them to be used on targets with the same or less [[:armor]] than the armor piercing of the attack. |
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| An attack's armor piercing is determined by adding the following values: |
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| * The armor piercing of the [[:weapon]] used for the attack |
| * Armor piercing provided by [[:augments]] such as [[:augments:Penetration Scanner]], [[:augments:Piercing Scanner]], [[:augments:Enhanced Optics]], [[:augments:Kinetic Capacitor]], or [[:augments:Modular Cybernetic Frame X2]] |
| * Armor piercing provided by the use of a [[:items:Ventricular Lance]] this turn |
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| There is no benefit for having more armor piercing than the target has armor; an attack either can or cannot hit a target. |
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{{tag>incomplete}} | {{tag>incomplete}} |
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