Predictive Brawling goes particularly well on [[:agents:Nika]], who has two attacks per turn and a [[:weapons:Volt Disruptor#Nika's Volt Disruptor|Volt Disruptor]] with no cooldown. Predictive Brawling combined with Nika's [[Adrenal Regulator]] augment gives her +9\ AP per melee attack.
Predictive Brawling goes particularly well on [[:agents:Nika]], who has two attacks per turn and a [[:weapons:Volt Disruptor#Nika's Volt Disruptor|Volt Disruptor]] with no cooldown. Predictive Brawling combined with Nika's [[Adrenal Regulator]] augment gives her +9\ AP per melee attack.
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Even with Predictive Brawling installed, it is still usually best to evade or distract guards, rather than knock them out, because knocked-out guards wake up [[:guard behaviour#alerted]]. Attacking guards who are already knocked out can be a useful way to gain AP without having to [[:KO#pinning|pin]] more guards or let them wake up. However, be aware that [[:weapons:Neural Disruptors]] and [[:weapons:Thermal Disruptors]] are more useful when they are not on cooldown.
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Even with Predictive Brawling installed, it is still usually best to evade or distract guards, rather than knock them out, because knocked-out guards wake up [[:guard behaviour#alerted]]. Attacking guards who are already knocked out can be a useful way to gain AP without having to [[:pinning|pin]] more guards or let them wake up. However, be aware that [[:weapons:Neural Disruptors]] and [[:weapons:Thermal Disruptors]] are more useful when they are not on cooldown.
Predictive Brawling is a little less valuable in [[:modes:Expert Plus]] mode, where guards' [[:heart monitors]] add an extra pentalty for knocking them out.
Predictive Brawling is a little less valuable in [[:modes:Expert Plus]] mode, where guards' [[:heart monitors]] add an extra pentalty for knocking them out.
augments/predictive_brawling.1592783696.txt.gz · Last modified: by turtlingherd