augments:sensory_injector
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augments:sensory_injector [2020/06/23 03:09] – andrew | augments:sensory_injector [2020/06/23 19:59] (current) – andrew |
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> //Many a guard have caught a glimpse of Decker. None have caught him.// | > //Many a guard have caught a glimpse of Decker. None have caught him.// |
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**Sensory Injector** is a unique [[:augment]] belonging to [[:agents:Archive Decker]], which gives him +2\ [[:AP]] whenever he steps into a guard's [[:vision]] or [[:vision#peripheral vision]]. The AP bonus applies for each distinct guard Decker is seen by per turn, with no upper limit. | **Sensory Injector** is a unique [[:augment]] belonging to [[:agents:Archive Decker]], which gives him +2\ [[:AP]] whenever he is [[:vision|seen]] or [[:vision#peripheral vision|noticed]] by a [[:guard]]. The AP bonus applies for each distinct guard Archive Decker is seen or noticed by in the same turn, including [[:civilians]] and [[:drones]], with no upper limit. |
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Sensory Injector does not give a bonus when Archive Decker is seen by a [[:mainframe devices:Security Camera]] or [[:mainframe devices:Turret]], or a [[:drone]] under the agency's control. | Sensory Injector does not give a bonus when Archive Decker is seen by a [[:mainframe devices:Security Camera]] or [[:mainframe devices:Turret]], or a [[:drone]] under the agency's control. Sensory Injector also does not give a bonus when Archive Decker moves into a guard's vision or peripheral vision while [[:cloaking|cloaked]]. However, the bonus //does// apply when a guard notices Archive Decker opening or closing a [[:door]], even if the guard doesn't see or notice Archive Decker himself, and even while he is cloaked. |
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augments/sensory_injector.1592881752.txt.gz · Last modified: 2020/06/23 03:09 by andrew