The following daemons can be deployed by saboteurs in the Invisible, Inc.: Sabotage multiplayer campaign. Their effects take place at the start of the mission in which they are deployed.
Codeword | Duration | Effect |
---|---|---|
alert | — | All enemies (excluding civilians) are alerted. |
blowfish2 | — | Blowfish 2.0, raises the alarm tracker by 10 steps. |
brighter | — | Replaces cover objects in some rooms with lamps (which don't give cover). |
chiton2 | Whole mission | Chiton 2, increases armour of all enemies by 2. |
echo2 | Whole mission | Reboots and recaptures a random mainframe device at the start of each turn. |
fractal2 | — | Fractal 2.0, installs daemons on all mainframe devices. |
labyrinth2 | 20 turns | Installs Labyrinth, reducing all agents' base AP by 2. |
lockdown | 20 turns | Locks the exit teleporter. |
modulate2 | 20 turns | Modulate 2.0, increases PWR cost of all programs by 2. |
nullcameras | Whole mission | Security Cameras cannot be hacked. |
paradox2 | 10 turns | Installs Paradox, preventing the use of Incognita. |
pinpoint | Whole mission | At the start of each turn, one random agent is located. |
portcullis2 | Whole mission | Portcullis 2.0, weakens breaker programs so that they break 2 fewer firewalls per use. |
rubiks2 | — | Raises firewalls on all mainframe devices by 2. |
specoops | — | All enemies (excluding Enforcers and civilians) are Spec Ops. |
validoops | — | All daemons initially installed on devices are Validate. |