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community:sabotage:daemons

Sabotage Daemons

The following daemons can be deployed by saboteurs in the Invisible, Inc.: Sabotage multiplayer campaign. Their effects take place at the start of the mission in which they are deployed.

Codeword Duration Effect
alert All enemies (excluding civilians) are alerted.
blowfish2 Blowfish 2.0, raises the alarm tracker by 10 steps.
brighter Replaces cover objects in some rooms with lamps (which don't give cover).
chiton2 Whole mission Chiton 2, increases armour of all enemies by 2.
echo2 Whole mission Reboots and recaptures a random mainframe device at the start of each turn.
fractal2 Fractal 2.0, installs daemons on all mainframe devices.
labyrinth2 20 turns Installs Labyrinth, reducing all agents' base AP by 2.
lockdown 20 turns Locks the exit teleporter.
modulate2 20 turns Modulate 2.0, increases PWR cost of all programs by 2.
nullcameras Whole mission Security Cameras cannot be hacked.
paradox2 10 turns Installs Paradox, preventing the use of Incognita.
pinpoint Whole mission At the start of each turn, one random agent is located.
portcullis2 Whole mission Portcullis 2.0, weakens breaker programs so that they break 2 fewer firewalls per use.
rubiks2 Raises firewalls on all mainframe devices by 2.
specoops All enemies (excluding Enforcers and civilians) are Spec Ops.
validoops All daemons initially installed on devices are Validate.
community/sabotage/daemons.txt · Last modified: by andrew