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console [2020/05/08 23:31] – [Statistics] andrew | console [2020/07/01 02:46] (current) – [Console] andrew |
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**Consoles** are devices found in all [[:facility|facilities]]. Consoles can be [[#hijacking|hijacked]] to gain [[:PWR]], or to gain [[:credits]] using an [[:items:Econ Chip]]. Each Console can only be used once. | **Consoles** are devices found in all [[:facility|facilities]]. Consoles can be [[#hijacking|hijacked]] to gain [[:PWR]], or to gain [[:credits]] using an [[:items:Econ Chip]]. Each Console can only be used once. |
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Consoles are [[:cover#soft cover]], allowing agents to hide on adjacent tiles. The locations of all Consoles in the facility can be revealed by hacking a [[:mainframe devices:databases#Console Database]]. | Consoles provide [[:cover#soft cover]], allowing agents to hide on adjacent tiles. The locations of all Consoles in the facility can be revealed by hacking a [[:mainframe devices:databases#Console Database]]. |
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===== Hijacking consoles ===== | ===== Hijacking consoles ===== |
Consoles can be hijacked using [[:items:Accelerator Chips]] for additional PWR, or using an [[:items:Econ Chip]] to gain [[:credits]] instead of PWR. | Consoles can be hijacked using [[:items:Accelerator Chips]] for additional PWR, or using an [[:items:Econ Chip]] to gain [[:credits]] instead of PWR. |
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Using an [[:items:EMP Pack]] in range of a Console will cause it to [[:mainframe devices:#rebooting|reboot]], temporarily preventing it from being used. | Using an [[:items:EMP Pack]] in range of a Console will cause it to [[:rebooting|reboot]], temporarily preventing it from being used. |
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The number of Consoles in a facility depends on the [[:corporations:|corporation]]. | The number of Consoles in a facility depends on the [[:corporations:|corporation]]. |
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* [[:corporations:FTM]], [[:corporations:K and O|K&O]] and [[:corporations:Plastech]] facilities have 5--6 Consoles, depending on whether there is a Console in the [[:facility#starting room]]. | * [[:corporations:FTM]], [[:corporations:K&O]] and [[:corporations:Plastech]] facilities have 5--6 Consoles, depending on whether there is a Console in the [[:facility#starting room]]. |
* [[:corporations:Sankaku]] facilities have 6--7 Consoles, depending on whether there is a Console in the [[:facility#starting room]]. | * [[:corporations:Sankaku]] facilities have 6--7 Consoles, depending on whether there is a Console in the [[:facility#starting room]]. |
* [[:corporations:OMNI]] facilities have 7 Consoles, always including one in the [[:facility#starting room]]. | * [[:corporations:OMNI]] facilities have 7 Consoles, always including one in the [[:facility#starting room]]. |
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Additionally, there are always two extra Consoles in the [[:facility#objective room]] of a [[:missions:Server Farm]] mission. | Additionally, there are always two extra Consoles in the [[:facility#objective rooms|objective room]] of a [[:missions:Server Farm]] mission. |
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The total base PWR of all Consoles in a facility is always 10, except when using [[:modes:custom]] campaign settings to change the number of Consoles. This means that the average base PWR is lower when the facility has more Consoles. Consoles also have higher base PWR when they are further away from the [[:facility#starting room]] and the [[:facility#exit room]]; this information can be used to [[:strategy:finding_the_exit|estimate the location]] of the exit room. | The total base PWR of all Consoles in a facility is always 10, except when using [[:modes:custom]] campaign settings to change the number of Consoles. This means that the average base PWR is lower when the facility has more Consoles. |
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| Consoles have higher base PWR when they are further away from the [[:facility#starting room]] and the [[:facility#exit room]]; this information can be used to [[:strategy:finding_the_exit|estimate the location]] of the exit room. |
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