Both sides previous revisionPrevious revisionNext revision | Previous revision |
console [2020/05/08 23:40] – [Statistics] andrew | console [2020/07/01 02:46] (current) – [Console] andrew |
---|
**Consoles** are devices found in all [[:facility|facilities]]. Consoles can be [[#hijacking|hijacked]] to gain [[:PWR]], or to gain [[:credits]] using an [[:items:Econ Chip]]. Each Console can only be used once. | **Consoles** are devices found in all [[:facility|facilities]]. Consoles can be [[#hijacking|hijacked]] to gain [[:PWR]], or to gain [[:credits]] using an [[:items:Econ Chip]]. Each Console can only be used once. |
| |
Consoles are [[:cover#soft cover]], allowing agents to hide on adjacent tiles. The locations of all Consoles in the facility can be revealed by hacking a [[:mainframe devices:databases#Console Database]]. | Consoles provide [[:cover#soft cover]], allowing agents to hide on adjacent tiles. The locations of all Consoles in the facility can be revealed by hacking a [[:mainframe devices:databases#Console Database]]. |
| |
===== Hijacking consoles ===== | ===== Hijacking consoles ===== |
Consoles can be hijacked using [[:items:Accelerator Chips]] for additional PWR, or using an [[:items:Econ Chip]] to gain [[:credits]] instead of PWR. | Consoles can be hijacked using [[:items:Accelerator Chips]] for additional PWR, or using an [[:items:Econ Chip]] to gain [[:credits]] instead of PWR. |
| |
Using an [[:items:EMP Pack]] in range of a Console will cause it to [[:mainframe devices:#rebooting|reboot]], temporarily preventing it from being used. | Using an [[:items:EMP Pack]] in range of a Console will cause it to [[:rebooting|reboot]], temporarily preventing it from being used. |
| |
| |
The number of Consoles in a facility depends on the [[:corporations:|corporation]]. | The number of Consoles in a facility depends on the [[:corporations:|corporation]]. |
| |
* [[:corporations:FTM]], [[:corporations:K and O|K&O]] and [[:corporations:Plastech]] facilities have 5--6 Consoles, depending on whether there is a Console in the [[:facility#starting room]]. | * [[:corporations:FTM]], [[:corporations:K&O]] and [[:corporations:Plastech]] facilities have 5--6 Consoles, depending on whether there is a Console in the [[:facility#starting room]]. |
* [[:corporations:Sankaku]] facilities have 6--7 Consoles, depending on whether there is a Console in the [[:facility#starting room]]. | * [[:corporations:Sankaku]] facilities have 6--7 Consoles, depending on whether there is a Console in the [[:facility#starting room]]. |
* [[:corporations:OMNI]] facilities have 7 Consoles, always including one in the [[:facility#starting room]]. | * [[:corporations:OMNI]] facilities have 7 Consoles, always including one in the [[:facility#starting room]]. |
| |
Additionally, there are always two extra Consoles in the [[:facility#objective room]] of a [[:missions:Server Farm]] mission. | Additionally, there are always two extra Consoles in the [[:facility#objective rooms|objective room]] of a [[:missions:Server Farm]] mission. |
| |
The total base PWR of all Consoles in a facility is always 10, except when using [[:modes:custom]] campaign settings to change the number of Consoles. This means that the average base PWR is lower when the facility has more Consoles. | The total base PWR of all Consoles in a facility is always 10, except when using [[:modes:custom]] campaign settings to change the number of Consoles. This means that the average base PWR is lower when the facility has more Consoles. |