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cover [2020/06/22 00:13] – [Tall cover] andrew | cover [2020/06/22 02:52] (current) – [Soft cover] andrew |
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Most decor objects and [[:mainframe devices:]] provide **soft cover**, allowing [[:agents:]] to hide on adjacent tiles. Tiles which are currently in soft cover from enemy [[:vision]] are shown as "hidden", and coloured in yellow; this can often be seen more clearly in [[:tactical view]]. Soft cover only blocks enemy vision, not the agency's vision. | Most decor objects and [[:mainframe devices:]] provide **soft cover**, allowing [[:agents:]] to hide on adjacent tiles. Tiles which are currently in soft cover from enemy [[:vision]] are shown as "hidden", and coloured in yellow; this can often be seen more clearly in [[:tactical view]]. Soft cover only blocks enemy vision, not the agency's vision. |
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Cover objects only provide cover on adjacent tiles from some directions. An agent on a tile adjacent to a cover object is in soft cover from a [[:guard]], [[:mainframe devices:Security Camera]] or [[:mainframe devices:Turret]]'s vision if they are further away from the guard, camera or turret than the cover object is. In practice this means that when a guard faces a cover object along a grid axis, tiles behind the object or beside it are in cover from the guard; otherwise tiles on the two sides behind the object are in soft cover. | Cover objects only provide cover on adjacent tiles from some directions. An agent adjacent to a cover object is in soft cover from a [[:guard]], [[:mainframe devices:Security Camera]] or [[:mainframe devices:Turret]]'s vision if they are further away from the guard, camera or turret than the cover object is. In practice this means that when a guard faces a cover object along a grid axis, tiles behind the object or beside it are in cover from the guard; otherwise tiles on the two sides behind the object are in soft cover. |
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When an agent is taking soft cover, they are usually (but not always) shown either as crouching, or with their back against the cover object, instead of standing upright. This is purely a graphical detail; in particular, when an agent is in cover from multiple directions, the direction they are facing or the way they are crouched does not matter. | When an agent is taking soft cover, they are usually (but not always) shown either as crouching, or with their back against the cover object, instead of standing upright. This is purely a graphical detail; in particular, when an agent is in cover from multiple directions, the direction they are facing or the way they are crouched does not matter. |
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Most things which provide [[#tall cover]] or [[#hard cover]] also provide soft cover, including walls and closed doors. There are a few decor objects such as the [[:memes:the_lamp|K&O office lamp]] which do not provide soft cover, despite their appearances. To see whether a particular object provides soft cover, hover the cursor over an adjacent tile; a faint "eye" icon indicates that the tile is in soft cover from that direction. | Most [[#tall cover]] objects also provide soft cover. There are a few decor objects such as the [[:memes:the_lamp|K&O office lamp]] which do not provide soft cover, despite their appearances. To see whether a particular object provides soft cover, hover the cursor over an adjacent tile; a faint "eye" icon indicates that the tile is in soft cover from that direction. |
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Doors, guards, traitorous [[:drones]] and [[:mainframe_devices:Turrets]], and [[:agents:Archive Prism]] while disguised, are never in soft cover. As such, guards will [[:guard behaviour#interest point|notice]] when a door on a "hidden" tile is opened or closed, and they will see when a guard on a "hidden" tile is [[:attack|attacked]]. | Doors, guards, traitorous [[:drones]] and [[:mainframe_devices:Turrets]], and [[:agents:Archive Prism]] while disguised, are never in soft cover. As such, guards will [[:guard behaviour#interest point|notice]] when a door on a "hidden" tile is opened or closed, and they will see when a guard on a "hidden" tile is [[:attack|attacked]]. |