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| - | ===== Blowfish ===== | + | ====== Blowfish ====== |
| + | [{{ blowfish.png|Blowfish icon}}] | ||
| - | This article | + | **Blowfish** |
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| + | ===== Blowfish 2.0 ===== | ||
| + | [{{ blowfish_2.0.png|Blowfish 2.0 icon}}] | ||
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| + | **Blowfish 2.0** is an [[archdaemon]] which can occur from [[:mission difficulty# | ||
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| + | ===== Strategy ===== | ||
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| + | Raising the alarm tracker brings additional [[:security measures]] sooner. Be particularly careful if this could happen during your turn, especially if a new [[:guard]] will arrive --- normally this would happen at the end of the enemy turn, so the guard will not move until a turn later, but if a guard arrives on your turn then they won't wait in the [[: | ||
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| + | If you are in a position to wait a couple of turns to avoid triggering Blowfish, this is usually the right thing to do. Maybe you can wait for enough [[:PWR]] to use [[: | ||
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| + | If the alarm level has already reached 6, then there is no downside to triggering Blowfish unless there is still a [[: | ||
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| + | The Blowfish 2.0 archdaemon in [[: | ||
| - | {{tag> | ||