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daemons:blowfish [2020/05/04 23:13] – created stormdaemons:blowfish [2020/06/30 21:38] (current) andrew
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-===== Blowfish =====+====== Blowfish =====
 +[{{ blowfish.png|Blowfish icon}}]
  
-This article is a stub.+**Blowfish** is a [[:daemon]] which raises the [[:alarm tracker]] by 1--3 steps; the number of steps is random. If this advances the alarm tracker to the next alarm level, then any effects of raising the alarm level will be triggered immediately. 
 + 
 +===== Blowfish 2.0 ===== 
 +[{{ blowfish_2.0.png|Blowfish 2.0 icon}}] 
 + 
 +**Blowfish 2.0** is an [[archdaemon]] which can occur from [[:mission difficulty#mission difficulty 5]] and onwards in [[:modes:Endless]] modes. It raises the alarm tracker by 10 steps at the start of the mission, so that the mission starts at [[:alarm level]] 2. All effects of raising the alarm level will be triggered at the start of the mission. 
 + 
 +===== Strategy ===== 
 + 
 +Raising the alarm tracker brings additional [[:security measures]] sooner. Be particularly careful if this could happen during your turn, especially if a new [[:guard]] will arrive --- normally this would happen at the end of the enemy turn, so the guard will not move until a turn later, but if a guard arrives on your turn then they won't wait in the [[:facility#guard entrance]] for their turn. 
 + 
 +If you are in a position to wait a couple of turns to avoid triggering Blowfish, this is usually the right thing to do. Maybe you can wait for enough [[:PWR]] to use [[:programs:Hunter]] or [[:programs:Taurus]], or to use an [[:items:EMP Pack]] instead of hacking. The alarm tracker will rise the same amount if you wait 1--3 turns or trigger Blowfish, but if you wait then you can do other things during those turns too. 
 + 
 +If the alarm level has already reached 6, then there is no downside to triggering Blowfish unless there is still a [[:mainframe devices:Scanning Amp]] or [[:mainframe devices:Router]] which you have not disabled. After alarm level 6, Blowfish can be strictly good for the player because of the uncapped bonuses from [[:augments:Network Siphon]] and [[:augments:Reactive Myomer]]. 
 + 
 +The Blowfish 2.0 archdaemon in [[:modes:Endless]] modes makes [[:programs:Rapier]] and [[:augments:Gel Injectors]] much less useful. On the other hand, [[:programs:Dynamo]] will generate PWR from the start of a Blowfish 2.0 mission.
  
-{{tag>incomplete}} 
daemons/blowfish.1588633983.txt.gz · Last modified: 2020/05/04 23:13 by storm