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daemons:chiton [2020/06/18 15:49] – andrew | daemons:chiton [2021/01/15 21:14] (current) – andrew |
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[{{ chiton.png|Chiton icon}}] | [{{ chiton.png|Chiton icon}}] |
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**Chiton** is a [[:daemons:|daemon]] which, while active, raises the [[:armor]] of every [[:guards:|guard]] by 1, including human guards, civilians, and drones. Chiton normally has a duration of 3--4 turns. If multiple instances of Chiton are active at the same time, their effects stack. | **Chiton** is a [[:daemons:|daemon]] which, while active, raises the [[:armor]] of every [[:guard]] by 1. Chiton normally has a duration of 3--4 turns. If multiple instances of Chiton are active at the same time, their effects stack. |
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In the [[:Contingency Plan#extended campaign]] starting from the [[:missions:OMNI Foundry Lab]] mission, an instance of Chiton is triggered at [[:alarm level#alarm level 2]] in every mission, which lasts for the rest of the mission. | Chiton affects all enemy units, including [[:civilians]] and [[:drones]], even if they are [[:KO|knocked-out]] or [[:rebooting]]; Chiton even affects [[:mainframe devices:Security Cameras]]. However, Chiton does not affect drones or cameras while they are controlled by the agency. |
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Chiton is found in the [[:Contingency Plan]] DLC. | Chiton is found in the [[:Contingency Plan]] DLC. In the [[:Contingency Plan#extended campaign]] starting from the [[:missions:OMNI Foundry Lab]] mission, an instance of Chiton is triggered at [[:alarm level]] 2 in every mission, which lasts for the rest of the mission. |
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| ===== Strategy ===== |
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| Chiton can be a relatively weak [[:daemon]], or a very painful one, depending on your strategy and equipment. |
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| In high-stealth strategies based on avoiding or [[:strategy:distraction|distracting]] guards, Chiton is often harmless since you aren't attacking guards anyway. If your plan is to escape from emergencies using a [[:items:Cloaking Rig]] instead of a weapon, then Chiton doesn't matter. |
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| In more aggressive strategies which rely on fighting, Chiton can be a problem, especially if many guards are already [[:guard behaviour#alerted]]. However, even here, Chiton is fine if you're prepared for it. If you have [[:armor]] piercing weapons such as [[:agents:Shalem 11]]'s [[:weapons:Desert Wind]], then you can still attack many guards. Otherwise, there are still options such as [[:items:Shock Traps]], [[:items:Flash Grenades]], [[:items:Flash Packs]] and [[:augments:HoloCircuit Overloaders]] which deal [[:KO]] damage ignoring armor. |
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| In the extended campaign, Chiton makes weapons without armor piercing significantly less useful after day 3. Their useful life can be extended with [[:augments:Penetration Scanner]] or [[:augments:Piercing Scanner]], but you will usually still want to replace these weapons with higher-tier versions before day 4. |
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