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daemons:chiton [2020/06/21 16:39] andrewdaemons:chiton [2021/01/15 21:14] (current) andrew
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 **Chiton** is a [[:daemons:|daemon]] which, while active, raises the [[:armor]] of every [[:guard]] by 1. Chiton normally has a duration of 3--4 turns. If multiple instances of Chiton are active at the same time, their effects stack. **Chiton** is a [[:daemons:|daemon]] which, while active, raises the [[:armor]] of every [[:guard]] by 1. Chiton normally has a duration of 3--4 turns. If multiple instances of Chiton are active at the same time, their effects stack.
  
-Chiton affects all enemy units, including [[:civilians]] and [[:drones]], even if they are [[:KO|knocked-out]] or [[:rebooting]]. However, Chiton does not affect drones while they are controlled by the agency.+Chiton affects all enemy units, including [[:civilians]] and [[:drones]], even if they are [[:KO|knocked-out]] or [[:rebooting]]; Chiton even affects [[:mainframe devices:Security Cameras]]. However, Chiton does not affect drones or cameras while they are controlled by the agency.
  
-Chiton is found in the [[:Contingency Plan]] DLC. In the [[:Contingency Plan#extended campaign]] starting from the [[:missions:OMNI Foundry Lab]] mission, an instance of Chiton is triggered at [[:alarm level#alarm level 2]] in every mission, which lasts for the rest of the mission.+Chiton is found in the [[:Contingency Plan]] DLC. In the [[:Contingency Plan#extended campaign]] starting from the [[:missions:OMNI Foundry Lab]] mission, an instance of Chiton is triggered at [[:alarm level]] in every mission, which lasts for the rest of the mission.
  
 ===== Strategy ===== ===== Strategy =====
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 In more aggressive strategies which rely on fighting, Chiton can be a problem, especially if many guards are already [[:guard behaviour#alerted]]. However, even here, Chiton is fine if you're prepared for it. If you have [[:armor]] piercing weapons such as [[:agents:Shalem 11]]'s [[:weapons:Desert Wind]], then you can still attack many guards. Otherwise, there are still options such as [[:items:Shock Traps]], [[:items:Flash Grenades]], [[:items:Flash Packs]] and [[:augments:HoloCircuit Overloaders]] which deal [[:KO]] damage ignoring armor. In more aggressive strategies which rely on fighting, Chiton can be a problem, especially if many guards are already [[:guard behaviour#alerted]]. However, even here, Chiton is fine if you're prepared for it. If you have [[:armor]] piercing weapons such as [[:agents:Shalem 11]]'s [[:weapons:Desert Wind]], then you can still attack many guards. Otherwise, there are still options such as [[:items:Shock Traps]], [[:items:Flash Grenades]], [[:items:Flash Packs]] and [[:augments:HoloCircuit Overloaders]] which deal [[:KO]] damage ignoring armor.
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 +In the extended campaign, Chiton makes weapons without armor piercing significantly less useful after day 3. Their useful life can be extended with [[:augments:Penetration Scanner]] or [[:augments:Piercing Scanner]], but you will usually still want to replace these weapons with higher-tier versions before day 4.
  
daemons/chiton.1592757565.txt.gz · Last modified: 2020/06/21 16:39 by andrew