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| daemons:chiton [2020-06-21 16:49] – andrew | daemons:chiton [2021-01-15 21:14] (current) – andrew |
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| **Chiton** is a [[:daemons:|daemon]] which, while active, raises the [[:armor]] of every [[:guard]] by 1. Chiton normally has a duration of 3--4 turns. If multiple instances of Chiton are active at the same time, their effects stack. | **Chiton** is a [[:daemons:|daemon]] which, while active, raises the [[:armor]] of every [[:guard]] by 1. Chiton normally has a duration of 3--4 turns. If multiple instances of Chiton are active at the same time, their effects stack. |
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| Chiton affects all enemy units, including [[:civilians]] and [[:drones]], even if they are [[:KO|knocked-out]] or [[:rebooting]]. However, Chiton does not affect drones while they are controlled by the agency. | Chiton affects all enemy units, including [[:civilians]] and [[:drones]], even if they are [[:KO|knocked-out]] or [[:rebooting]]; Chiton even affects [[:mainframe devices:Security Cameras]]. However, Chiton does not affect drones or cameras while they are controlled by the agency. |
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| Chiton is found in the [[:Contingency Plan]] DLC. In the [[:Contingency Plan#extended campaign]] starting from the [[:missions:OMNI Foundry Lab]] mission, an instance of Chiton is triggered at [[:alarm level#alarm level 2]] in every mission, which lasts for the rest of the mission. | Chiton is found in the [[:Contingency Plan]] DLC. In the [[:Contingency Plan#extended campaign]] starting from the [[:missions:OMNI Foundry Lab]] mission, an instance of Chiton is triggered at [[:alarm level]] 2 in every mission, which lasts for the rest of the mission. |
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| ===== Strategy ===== | ===== Strategy ===== |