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daemons:index [2020/06/15 22:48] andrewdaemons:index [2021/04/15 10:33] (current) andrew
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 ====== Daemons ====== ====== Daemons ======
 +> //The daemons are just doing their jobs. Try not to disturb them.// \\ ---[[:Incognita]]
  
 **Daemons** are [[:security measures]] with harmful effects. Daemons can be installed on [[:mainframe devices:]], so that the daemon's effect is triggered when all [[:firewalls]] on the device are broken. Daemons can also be triggered by the programs [[:programs:Faust]] and [[:programs:Fool]], walking through an [[:mainframe devices:emitters#Infrared Emitter]], using the [[:weapons:Overclocked Neural DART]], or by [[#scripted events]] in some [[:missions:]]. **Daemons** are [[:security measures]] with harmful effects. Daemons can be installed on [[:mainframe devices:]], so that the daemon's effect is triggered when all [[:firewalls]] on the device are broken. Daemons can also be triggered by the programs [[:programs:Faust]] and [[:programs:Fool]], walking through an [[:mainframe devices:emitters#Infrared Emitter]], using the [[:weapons:Overclocked Neural DART]], or by [[#scripted events]] in some [[:missions:]].
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 [{{ mainframe_daemon.png?150|A daemon is installed on this device.}}] [{{ mainframe_daemon.png?150|A daemon is installed on this device.}}]
  
-The following daemons can be installed randomly on some [[:mainframe devices:]]. Daemons are never initially installed on mainframe devices at [[:mission difficulty#mission difficulty 1]], but always appear on some devices at [[:mission difficulty#mission difficulty 2]] or higher, excluding [[:mainframe devices:Security Cameras]]. Daemons can also be installed on devices (including cameras) during a mission by triggering [[Fractal]] or [[Fractal#Fractal 2.0]], accessing the [[:mainframe devices:Server Terminal#Primary Server Terminal]] in a [[:missions:Server Farm]] mission, or [[:KO|knocking out]] a [[:guards:Modded MkI]].+The following daemons can be installed randomly on some [[:mainframe devices:]]. Daemons are never initially installed on mainframe devices at [[:mission difficulty#mission difficulty 1]], but always appear on some devices at [[:mission difficulty#mission difficulty 2]] or higher, excluding [[:mainframe devices:Security Cameras]]. Daemons can also be installed on devices (including cameras) during a mission by triggering [[Fractal]] or [[Fractal 2.0]], accessing the [[:mainframe devices:Primary Server Terminal]] in a [[:missions:Server Farm]] mission, or [[:KO|knocking out]] a [[:guards:Modded]] guard.
  
-If a device has a daemon installed, it will appear in the [[:Incognita]] view with a dark red textured border. The name of the daemon installed on the device can be revealed by hacking a [[:mainframe devices:databases#Daemon Database]], or by using [[:agents:Decker]]'s [[:augments:Neural Networking]] ability, a [[:items:Scan Chip]], or the program [[:programs:Daemon Sniffer]].+If a device has a daemon installed, it will appear in the [[:Incognita]] view with a dark red textured border. The name of the daemon installed on the device can be revealed by hacking a [[:mainframe devices:Daemon Database]], or by using [[:agents:Decker]]'s [[:augments:Neural Networking]] ability, a [[:items:Scan Chip]], or the program [[:programs:Daemon Sniffer]].
  
 Daemons triggered by all causes other than [[#scripted events]] are also chosen randomly from this list. The daemons [[Authority]], [[Felix]] and [[Mask]] are never installed on devices in the [[:missions:OMNI Mainframe]] mission. Daemons triggered by all causes other than [[#scripted events]] are also chosen randomly from this list. The daemons [[Authority]], [[Felix]] and [[Mask]] are never installed on devices in the [[:missions:OMNI Mainframe]] mission.
  
-~~CLEARFLOAT~~+<WRAP bigtable>
 ^                    ^ Daemon          ^  Duration  ^ Description ^ ^                    ^ Daemon          ^  Duration  ^ Description ^
-| {{authority.png?108}}  | [[Authority]]    4--5turns  | While active, accessing [[:mainframe devices:Corporate Safes]] and some other devices will raise the [[:alarm level]] by one step, and make the nearest guard [[:guard behaviour#investigating|investigate]]. | +| {{authority.png?77}}  | [[Authority]]    4--5 turns  | While active, accessing [[:mainframe devices:Corporate Safes]] and some other devices will raise the [[:alarm tracker]] by one step, and make the nearest guard [[:guard behaviour#investigating|investigate]]. | 
-| {{blowfish.png?108}}   | [[Blowfish]]    |  ---    | Raises the [[:alarm level]] by 1--3 steps. | +| {{blowfish.png?77}}   | [[Blowfish]]    |  ---    | Raises the [[:alarm tracker]] by 1--3 steps. | 
-| {{castle.png?108}}     | [[Castle]]†     |  ---    | Raises the [[:firewalls]] on a random device by 3. | +| {{castle.png?77}}     | [[Castle]] [icon:CP]     |  ---    | Raises the [[:firewalls]] on a random device by 3. | 
-| {{chiton.png?108}}     | [[Chiton]]†     |  3--4turns  | Temporarily raises every [[:guards:|guard]]'s [[:armor]] by 1. | +| {{chiton.png?77}}     | [[Chiton]] [icon:CP]     |  3--4 turns  | Temporarily raises every [[:guards:|guard]]'s [[:armor]] by 1. | 
-| {{echo.png?108}}       | [[Echo]]†       |  ---    | [[:rebooting#recapturing|Reboots and recaptures]] a random device. | +| {{echo.png?77}}       | [[Echo]] [icon:CP]       |  ---    | [[:rebooting#recapturing|Reboots and recaptures]] a random device. | 
-| {{felix.png?108}}      | [[Felix]]        4--5turns  | Temporarily raises the [[:firewalls]] on all [[:mainframe devices:Corporate Safes]], but also increases their number of [[:credits]] by 10%. | +| {{felix.png?77}}      | [[Felix]]        4--5 turns  | Temporarily raises the [[:firewalls]] on all [[:mainframe devices:Corporate Safes]], but also increases their number of [[:credits]] by 10%. | 
-| {{fractal.png?108}}    | [[Fractal]]      ---    | Installs new daemons on two random devices. | +| {{fractal.png?77}}    | [[Fractal]]      ---    | Installs new daemons on two random devices. | 
-| {{jolt.png?108}}       | [[Jolt]]†       |  ---    | All knocked out guards recover 1 [[:KO]] damage. | +| {{jolt.png?77}}       | [[Jolt]] [icon:CP]       |  ---    | All knocked out guards recover 1[[:KO]] damage. | 
-| {{labyrinth.png?108}}  | [[Labyrinth]]    3--5turns  | Temporarily reduces every agent's [[:AP]] by 2. | +| {{labyrinth.png?77}}  | [[Labyrinth]]    3--5 turns  | Temporarily reduces every agent's [[:AP]] by 2. | 
-| {{mask.png?108}}       | [[Mask]]        |  3--5turns  | Temporarily hides information about daemons from the [[:Incognita]] view. | +| {{mask.png?77}}       | [[Mask]]        |  3--5 turns  | Temporarily hides information about daemons from the [[:Incognita]] view. | 
-| {{modulate.png?108}}   | [[Modulate]]    |  3--5turns  | Temporarily increases [[:PWR]] cost of all [[:programs:]] by 2. | +| {{modulate.png?77}}   | [[Modulate]]    |  3--5 turns  | Temporarily increases [[:PWR]] cost of all [[:programs:]] by 2. | 
-| {{paradox.png?108}}    | [[Paradox]]      2--3turns  | Temporarily prevents use of all [[:programs:]]. | +| {{paradox.png?77}}    | [[Paradox]]      2--3 turns  | Temporarily prevents use of [[:Incognita]]. | 
-| {{portcullis.png?108}} | [[Portcullis]]† |  3--5turns  | Temporarily reduces the effectiveness of [[:programs:breakers|breaker programs]] so that they break 2 fewer [[:firewalls]] per use, down to a minimum of 1. | +| {{portcullis.png?77}} | [[Portcullis]] [icon:CP] |  3--5 turns  | Temporarily reduces the effectiveness of [[:programs:breakers|breaker programs]] so that they break 2 fewer [[:firewalls]] per use, down to a minimum of 1. | 
-| {{rubiks.png?108}}     | [[Rubiks]]      |  ---    | Raises [[:firewalls]] on all devices by 1. | +| {{rubiks.png?77}}     | [[Rubiks]]      |  ---    | Raises [[:firewalls]] on all devices by 1. | 
-| {{siphon.png?108}}     | [[Siphon]]      |  ---    | Drains 2--5 [[:PWR]]. | +| {{siphon.png?77}}     | [[Siphon]]      |  ---    | Drains 2--5[[:PWR]]. | 
-| {{validate.png?108}}   | [[Validate]]    |  ---    | Spawns an [[:guards:Enforcer]] at a [[:facility#guard entrance]]. | +| {{validate.png?77}}   | [[Validate]]    |  ---    | Spawns an [[:guards:Enforcer]] at a [[:facility#guard entrance]]. | 
-| {{watchdog.png?108}}   | [[Watchdog]]†   |  3--5turns  | Temporarily gives all guards +1 [[:KO resistance]]. |+| {{watchdog.png?77}}   | [[Watchdog]] [icon:CP]   |  3--5 turns  | Temporarily gives all guards +1 [[:KO resistance]]. |
  
-† Found in the [[:Contingency Plan]] DLC.+[icon:CP] Found in the [[:Contingency Plan]] DLC.
  
  
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 The following daemons are triggered by scripted events in the [[:missions:OMNI Mainframe]] mission. The following daemons are triggered by scripted events in the [[:missions:OMNI Mainframe]] mission.
  
-~~CLEARFLOAT~~+<WRAP bigtable>
 ^                    ^ Daemon          Duration  ^ Effect ^ ^                    ^ Daemon          Duration  ^ Effect ^
-| {{countermeasures.png?108}} | [[Countermeasures]] |  3turns  | Makes all guards [[:guard behaviour#alerted]], and makes one guard [[:guard behaviour#interest point|interested]] in [[:agents:Monst3r]]'s position each turn. | +| {{countermeasures.png?77}} | [[Countermeasures]] |  3 turns  | Makes all guards [[:guard behaviour#alerted]], and makes one guard [[:guard behaviour#interest point|interested]] in [[:agents:Monst3r]]'s position each turn. | 
-| {{failsafe.png?108}}        | [[Failsafe]]        |  3turns  | [[:rebooting#recapturing|Reboots and recaptures]] two random devices per turn. |+| {{failsafe.png?77}}        | [[Failsafe]]        |  3 turns  | [[:rebooting#recapturing|Reboots and recaptures]] two random devices per turn. | 
 +</WRAP>
  
 ===== Archdaemons ===== ===== Archdaemons =====
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 From [[:mission difficulty#completely guarded|mission difficulty 5]] onwards in [[:modes:Endless]] mode, a random **archdaemon** will be triggered at the start of each mission. Archdaemons are never [[#Daemon reversal|reversed]]. From [[:mission difficulty#completely guarded|mission difficulty 5]] onwards in [[:modes:Endless]] mode, a random **archdaemon** will be triggered at the start of each mission. Archdaemons are never [[#Daemon reversal|reversed]].
  
-~~CLEARFLOAT~~+<WRAP bigtable>
 ^                        ^ Archdaemon          ^  Duration  ^ Description ^ ^                        ^ Archdaemon          ^  Duration  ^ Description ^
-| {{blowfish_2.0.png?108}}   | [[Blowfish 2.0]]    |  ---   | Raises the [[:alarm level]] by 10 steps, so the mission starts at [[:alarm level#alarm level 2]]. | +| {{blowfish_2.0.png?77}}   | [[Blowfish 2.0]]    |  ---   | Raises the [[:alarm tracker]] by 10 steps, so the mission starts at alarm level 2. | 
-| {{castle_2.0.png?108}}     | [[Castle 2.0]]†     |  ---   | Raises the [[:firewalls]] by 3 on 10 random devices. | +| {{castle_2.0.png?77}}     | [[Castle 2.0]] [icon:CP]     |  ---   | Raises the [[:firewalls]] by 3 on 10 random devices. | 
-| {{fractal_2.0.png?108}}    | [[Fractal 2.0]]      ---   | Installs daemons on every mainframe device. | +| {{fractal_2.0.png?77}}    | [[Fractal 2.0]]      ---   | Installs daemons on every mainframe device. | 
-| {{modulate_2.0.png?108}}   | [[Modulate 2.0]]    |  20turns  | Increases PWR cost of all [[:programs:]] by 2. | +| {{modulate_2.0.png?77}}   | [[Modulate 2.0]]    |  20 turns  | Increases PWR cost of all [[:programs:]] by 2. | 
-| {{portcullis_2.0.png?108}} | [[Portcullis 2.0]]† |  Whole mission  | Weakens [[:programs:breakers|breaker programs]] so that they break 2 fewer [[:firewalls]] per use, down to a minimum of 1. | +| {{portcullis_2.0.png?77}} | [[Portcullis 2.0]] [icon:CP] |  Whole mission  | Weakens [[:programs:breakers|breaker programs]] so that they break 2 fewer [[:firewalls]] per use, down to a minimum of 1. | 
-| {{fractal_2.0.png?108}}    | [[Pulse 2.0]]        20turns  | Increases all [[:item]] cooldowns by 3 turns. |+| {{fractal_2.0.png?77}}    | [[Pulse 2.0]]        20 turns  | Increases all [[:item]] cooldowns by 3 turns. |
  
-† Found in the [[:Contingency Plan]] DLC.+[icon:CP] Found in the [[:Contingency Plan]] DLC. 
 +</WRAP>
  
 ===== Daemon reversal ===== ===== Daemon reversal =====
 +> //Finally, our luck is turning about. Now press the advantage!// \\ ---[[:agents:Central]]
  
 When a daemon is triggered by any cause other than a [[#Scripted events|scripted event]] or the [[:weapons:Overclocked Neural DART]], it has a chance of being **reversed**. When a daemon is reversed, a random [[:algorithm]] is triggered instead of the daemon. When a daemon is triggered by any cause other than a [[#Scripted events|scripted event]] or the [[:weapons:Overclocked Neural DART]], it has a chance of being **reversed**. When a daemon is reversed, a random [[:algorithm]] is triggered instead of the daemon.
  
-The base probability of daemon reversal is 10%; the program [[:programs:Brimstone]] has a passive effect which adds another 10% to this probability. Even when a daemon is reversed, the bonus from [[:agents:Central]]'s [[:augments:Antiviral Proxy]] augment is still applied.+The base probability of daemon reversal is 10%; the program [[:programs:Brimstone]] has a passive effect which adds another 10% to this probability, and [[:programs:Ritual]] has a passive effect adding another 5% to the probability. Even when a daemon is reversed, the bonus from [[:agents:Central]]'s [[:augments:Antiviral Proxy]] augment is still applied.
  
daemons/index.1592261305.txt.gz · Last modified: 2020/06/15 22:48 by andrew