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daemons:jolt [2020/05/19 23:13] – andrew | daemons:jolt [2020/06/25 14:05] (current) – andrew | ||
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[{{ jolt.png|Jolt icon}}] | [{{ jolt.png|Jolt icon}}] | ||
- | **Jolt** is a [[: | + | **Jolt** is a [[: |
+ | |||
+ | Jolt is found in the [[: | ||
===== Strategy ===== | ===== Strategy ===== | ||
- | Jolt is a relatively weak daemon; it only affects guards who are knocked out but not pinned. Regardless of Jolt, it is usually good to avoid knocking out guards where possible, and if you do knock them out then it is good to pin them. So, Jolt typically does nothing. If you are knocking | + | Jolt is a relatively weak daemon; it only affects guards who are knocked out but not [[: |
- | Jolt can occasionally be beneficial for the player, because of the bonus from [[: | + | Jolt can occasionally be beneficial for the player, because of the bonus from [[: |
- | The worst way to trigger | + | ===== Interaction with the Overclocked Neural DART ===== |
+ | |||
+ | If Jolt is triggered when shooting a guard with [[: | ||
> {{jolt_overclocked_neural_dart.mp4}} | > {{jolt_overclocked_neural_dart.mp4}} | ||
- | > Clip from [[https://www.twitch.tv/superstorm_8|SuperStorm_8]]'s Twitch channel. | + | > Clip from [[twitch> |
+ | |||
+ | If the agent who fired the Overclocked Neural DART is seen by a guard who wakes up because of Jolt, then that guard shoots the agent // | ||
+ | > {{jolt_overclocked_neural_dart_2.mp4}} | ||
+ | > Clip from [[twitch> | ||