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dragging [2020/07/02 04:19] – turtlingherd | dragging [2023/02/17 14:39] (current) – "An agent can pick up items from the ground (for example, Hologram Projector) while dragging." miteusz |
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====== Dragging ====== | ====== Dragging ====== |
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[[:Agents:]] can **drag** the bodies of [[:KO|knocked-out]] or [[:lethal damage|lethally-wounded]] human [[:guards:]] or other agents, carrying the body with them as they move. An agent can carry at most one body, and there is a movement penalty while dragging a body, so the agent cannot move as far with their [[:AP]]. [[:guards#Drones]] cannot be dragged at all. | [[:Agents:]] can **drag** the bodies of [[:KO|knocked-out]] or [[:lethal damage|lethally-wounded]] human [[:guards:]] or other agents, carrying the body with them as they move. An agent can carry at most one body, and there is a movement penalty while dragging a body, so the agent cannot move as far with their [[:AP]]. When dragging a body, the AP of the [[:agent]] is shown as the distance they can travel while dragging that body. [[:guards#Drones]] cannot be dragged at all. |
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To start dragging a body, the agent must stand on the same tile. To stop dragging, the agent must be on a tile where there is not already another body. | To start dragging a body, the agent must stand on the same tile. To stop dragging, the agent must be on a tile where there is not already another body. |
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An [[:agent]] cannot open or close [[:doors]] or perform most other actions while dragging. | An [[:agent]] cannot open or close [[:doors]] or perform most other actions while dragging. An agent can pick up items from the ground (for example, Hologram Projector) while dragging. |
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Dragged bodies are always [[:pinning|pinned]] and so their [[:KO]] timer will never decrease while being dragged. | Dragged bodies are always [[:pinning|pinned]] and so their [[:KO]] timer will never decrease while being dragged. |