Agents can drag the bodies of knocked-out or lethally-wounded human guards or other agents, carrying the body with them as they move. An agent can carry at most one body, and there is a movement penalty while dragging a body, so the agent cannot move as far with their AP. When dragging a body, the AP of the agent is shown as the distance they can travel while dragging that body. Drones cannot be dragged at all.
To start dragging a body, the agent must stand on the same tile. To stop dragging, the agent must be on a tile where there is not already another body.
The movement penalty suffered when dragging determined by the dragging agent's drag speed. Agents have a drag speed of 0 with a Strength skill of 1, and gain one point of drag speed at Strength levels 2 and 4. The Skeletal Suspension augment provides an additional point of drag speed if installed.
|AP cost to move 1 orthogonal tile
|3 and up