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guard_behaviour [2020/08/15 03:10] – turtlingherd | guard_behaviour [2023/02/17 14:41] (current) – "their interest points" miteusz |
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Information about a guard's current status is given by the status icon (if any) shown above them, and further information can be revealed by [[:observing]] them. | Information about a guard's current status is given by the status icon (if any) shown above them, and further information can be revealed by [[:observing]] them. |
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| A guard typically tries to take a shortest possible path to his destination. If possible, he moves diagonally first and orthogonally then. |
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===== Stationary ===== | ===== Stationary ===== |
[{{ :status:patrolling.png?160|A patrolling guard.}}] | [{{ :status:patrolling.png?160|A patrolling guard.}}] |
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A **patrolling** [[:guard]] has two patrol points. Provided that he has not [[#investigating]] something unusual, his goal in any given turn is to walk to the patrol point he has visited less recently. | A **patrolling** [[:guard]] has two patrol points. Provided that he is not [[#investigating]] something unusual, his goal in any given turn is to walk to the patrol point he has visited less recently. |
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Guards that start the mission patrolling will always start on one of their patrol points, but their initial facing direction may not be a direction he'd naturally be facing during this patrol. | Guards that start the mission patrolling will always start on one of their patrol points, but their initial facing direction may not be a direction he'd naturally be facing during this patrol. |
If a [[#stationary]] or [[#patrolling]] guard receives an [[#interest point]] without becoming [[#alerted]], they will move towards the interest point, and investigate it when they reach it: | If a [[#stationary]] or [[#patrolling]] guard receives an [[#interest point]] without becoming [[#alerted]], they will move towards the interest point, and investigate it when they reach it: |
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* Human guards investigate their interest points by [[:peeking#Peeking by guards|peeking]], first to the right, then to the left; while peeking, they have a wider effective [[:vision]] arc, and may [[#interest_point|notice]] an agent even behind [[:cover#soft cover]]. | * Human guards investigate their interest points by [[:peeking#Peeking by guards|peeking]], first to the right, then to the left in the direction them end their movement; while peeking, they have a wider effective [[:vision]] arc, and may [[#interest_point|notice]] an agent even behind [[:cover#soft cover]]. If a guard reaches his interest point orthogonally, he will peek from both his interest point and a tile in the front of him. If a guard reach his interest point in the front of a door, he will open this door before peeking. |
* All [[:drones]] except [[:guards:Pulse Drones]] investigate using their [[:Local Scanner]], which detects [[:agents]] within a radius of 4 tiles, even behind [[:cover#soft cover]]. [[:guards:Pulse Drones]] only scan at the start of their movement. | * All [[:drones]] except [[:guards:Pulse Drones]] investigate their interest points using their [[:Local Scanner]], which detects [[:agents]] within a radius of 4 tiles, even behind [[:cover#soft cover]]. [[:guards:Pulse Drones]] only scan at the start of their movement. |
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| The guards will prefer to reach their interest points orthogonally instead of diagonally. |
If the guard is investigating because they noticed a [[:door]] open or close, then they will turn to face through the door, and open it if it is closed, before peeking or scanning. When a guard investigates their interest point, their next behaviour depends on what they find: | If the guard is investigating because they noticed a [[:door]] open or close, then they will turn to face through the door, and open it if it is closed, before peeking or scanning. When a guard investigates their interest point, their next behaviour depends on what they find: |
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* If the guard finds nothing suspicious, then they return to their previous behaviour. | * If the guard finds nothing suspicious, then they return to their previous behaviour. |
* If the guard notices something suspicious but without becoming [[#alerted]], then they turn to face the new [[#interest point]] and continue investigating on the next enemy turn. | * If the guard notices something suspicious but without becoming [[#alerted]], then they turn to face the new [[#interest point]] and continue investigating on the next enemy turn. The guard never becomes alerted if he notices something suspicious only from a tile in front of his interest point, even if it is an agent hiding behind a cover. |
* If the guard sees a [[:KO|knocked-out]] agent or guard, a dead body, or a destroyed [[:drone]], then the guard turns to face the new interest point, becomes [[#alerted]], and [[#hunting|hunts]] there immediately if the guard has enough [[:AP]] to continue moving on the same enemy turn. | * If the guard sees a [[:KO|knocked-out]] agent or guard, a dead body, or a destroyed [[:drone]], then the guard turns to face the new interest point, becomes [[#alerted]], and [[#hunting|hunts]] there immediately if the guard has enough [[:AP]] to continue moving on the same enemy turn. |
* If the guard sees an [[:agent]], a rescued [[:Courier]] or [[:Prisoner]], or a [[:drone]] or [[:mainframe devices:turret]] known to be a "traitor", then the guard turns to face the new target, becomes [[#alerted]] and immediately [[#overwatch|overwatches]], [[#tracking]] the target. | * If the guard sees an [[:agent]], a rescued [[:Courier]] or [[:Prisoner]], or a [[:drone]] or [[:mainframe devices:turret]] known to be a "traitor", then the guard turns to face the new target, becomes [[#alerted]] and immediately [[#overwatch|overwatches]], [[#tracking]] the target. |