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guards:captain [2020-06-16 00:00] andrewguards:captain [2020-06-24 21:57] (current) andrew
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   * All [[:missions:Detention Centers]] have a Captain, who is always initially [[:guard behaviour#stationary]] in the Detention Block. Due to a bug in the game, if he [[:guard behaviour#investigating|investigates]] a distraction and returns to his assigned tile, he will remain facing in the direction he walked to return there.   * All [[:missions:Detention Centers]] have a Captain, who is always initially [[:guard behaviour#stationary]] in the Detention Block. Due to a bug in the game, if he [[:guard behaviour#investigating|investigates]] a distraction and returns to his assigned tile, he will remain facing in the direction he walked to return there.
   * A Captain occurs randomly in 25% of [[:missions:Security Dispatch]] missions, whenever there is a [[:Courier]] rescue side-mission. If present, he initially [[:guard behaviour#patrols]] in and out of the interrogation room.   * A Captain occurs randomly in 25% of [[:missions:Security Dispatch]] missions, whenever there is a [[:Courier]] rescue side-mission. If present, he initially [[:guard behaviour#patrols]] in and out of the interrogation room.
-  * A Captain occurs in one of the three possible [[:missions:Vault]] room [[:prefab rooms|prefabs]]. If present, he initially [[:guard behaviour#patrolling|patrols]] between two fixed patrol points.+  * A Captain occurs in one of the three possible [[:prefab]] [[:missions:Vault]] rooms. If present, he initially [[:guard behaviour#patrolling|patrols]] between two fixed patrol points.
  
 Captains do not occur in other mission types. When a Captain does occur, he is in addition to the number of guards normally present. Captains do not occur in other mission types. When a Captain does occur, he is in addition to the number of guards normally present.
  
 +<WRAP infocard>
 ^  Movement | 8 [[:AP]] | ^  Movement | 8 [[:AP]] |
 +^  Weapon | [[:Lethal damage]] |
 ^  [[:Armor]] | --- | ^  [[:Armor]] | --- |
 ^  [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | ^  [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral |
-^  Other traits | [[:Heart monitor]] |+^  Other traits | [[:Heart Monitor]] |
 ^  Loot when [[:stealing]] | 80 [[:credits]] | ^  Loot when [[:stealing]] | 80 [[:credits]] |
 ^  Loot when [[:stealing#expert stealing]] | --- | ^  Loot when [[:stealing#expert stealing]] | --- |
 +</WRAP>
 +
guards/captain.1592265648.txt.gz · Last modified: by andrew