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guards:financial_executive [2020/06/16 14:29] andrewguards:financial_executive [2020/06/24 22:08] (current) andrew
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 A **Financial Executive** is a type of [[:civilian]] who appears in [[:missions:Chief Financial Suite]] missions. The Financial Executive is in addition to the number of [[:guards:]] normally present in the mission. A **Financial Executive** is a type of [[:civilian]] who appears in [[:missions:Chief Financial Suite]] missions. The Financial Executive is in addition to the number of [[:guards:]] normally present in the mission.
  
-Financial Executives are unarmed, and [[:guard behaviour#panicking|panic]] in any situation where a guard would normally become [[:guard behaviour#alerted]]. The first time a Financial Executive is knocked out, his [[:KO]] timer is always set to 6 turns, regardless of the KO damage dealt.+Financial Executives are unarmed, and [[:guard behaviour#panicking|panic]] in any situation where a guard would normally become [[:guard behaviour#alerted]]. The first time a Financial Executive is [[:KO|knocked out]], his [[:KO#KO timer]] is always set to 6 turns, regardless of the KO damage dealt.
  
 The Financial Executive is always initially [[:guard behaviour#stationary]] in the Financial Suite [[:facility#objective rooms|objective room]]. Due to a bug in the game, if he [[:guard behaviour#investigating|investigates]] a distraction and returns to his assigned tile, he will remain facing in the direction he walked to return there. The Financial Executive is always initially [[:guard behaviour#stationary]] in the Financial Suite [[:facility#objective rooms|objective room]]. Due to a bug in the game, if he [[:guard behaviour#investigating|investigates]] a distraction and returns to his assigned tile, he will remain facing in the direction he walked to return there.
  
 +<WRAP infocard>
 ^  Movement | 8 [[:AP]] | ^  Movement | 8 [[:AP]] |
 +^  Weapon | --- |
 ^  [[:Armor]] | --- | ^  [[:Armor]] | --- |
 ^  [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | ^  [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral |
-^  Other traits | [[:Civilian]] \\ [[:Heart monitor]] \\ Stays [[:KO]]'d for 6 turns |+^  Other traits | [[:Civilian]] \\ [[:Heart Monitor]] \\ Stays [[:KO]]'d for 6 turns |
 ^  Loot when [[:stealing]] | 450 [[:credits]] \\ [[:items:Med Gel]] (6.3%) | ^  Loot when [[:stealing]] | 450 [[:credits]] \\ [[:items:Med Gel]] (6.3%) |
 ^  Loot when [[:stealing#expert stealing]] | [[:items:Med Gel]] (17.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Portable Server I]] (2.5%) \\ [[:items:Stim I]] (2.5%) | ^  Loot when [[:stealing#expert stealing]] | [[:items:Med Gel]] (17.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Portable Server I]] (2.5%) \\ [[:items:Stim I]] (2.5%) |
 +</WRAP>
  
guards/financial_executive.1592317772.txt.gz · Last modified: 2020/06/16 14:29 by andrew