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guards:financial_executive [2020/06/17 21:24] – andrew | guards:financial_executive [2020/06/24 22:08] (current) – andrew |
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A **Financial Executive** is a type of [[:civilian]] who appears in [[:missions:Chief Financial Suite]] missions. The Financial Executive is in addition to the number of [[:guards:]] normally present in the mission. | A **Financial Executive** is a type of [[:civilian]] who appears in [[:missions:Chief Financial Suite]] missions. The Financial Executive is in addition to the number of [[:guards:]] normally present in the mission. |
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Financial Executives are unarmed, and [[:guard behaviour#panicking|panic]] in any situation where a guard would normally become [[:guard behaviour#alerted]]. The first time a Financial Executive is knocked out, his [[:KO]] timer is always set to 6 turns, regardless of the KO damage dealt. | Financial Executives are unarmed, and [[:guard behaviour#panicking|panic]] in any situation where a guard would normally become [[:guard behaviour#alerted]]. The first time a Financial Executive is [[:KO|knocked out]], his [[:KO#KO timer]] is always set to 6 turns, regardless of the KO damage dealt. |
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The Financial Executive is always initially [[:guard behaviour#stationary]] in the Financial Suite [[:facility#objective rooms|objective room]]. Due to a bug in the game, if he [[:guard behaviour#investigating|investigates]] a distraction and returns to his assigned tile, he will remain facing in the direction he walked to return there. | The Financial Executive is always initially [[:guard behaviour#stationary]] in the Financial Suite [[:facility#objective rooms|objective room]]. Due to a bug in the game, if he [[:guard behaviour#investigating|investigates]] a distraction and returns to his assigned tile, he will remain facing in the direction he walked to return there. |
<WRAP infocard> | <WRAP infocard> |
^ Movement | 8 [[:AP]] | | ^ Movement | 8 [[:AP]] | |
| ^ Weapon | --- | |
^ [[:Armor]] | --- | | ^ [[:Armor]] | --- | |
^ [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | | ^ [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | |
^ Other traits | [[:Civilian]] \\ [[:Heart monitor]] \\ Stays [[:KO]]'d for 6 turns | | ^ Other traits | [[:Civilian]] \\ [[:Heart Monitor]] \\ Stays [[:KO]]'d for 6 turns | |
^ Loot when [[:stealing]] | 450 [[:credits]] \\ [[:items:Med Gel]] (6.3%) | | ^ Loot when [[:stealing]] | 450 [[:credits]] \\ [[:items:Med Gel]] (6.3%) | |
^ Loot when [[:stealing#expert stealing]] | [[:items:Med Gel]] (17.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Portable Server I]] (2.5%) \\ [[:items:Stim I]] (2.5%) | | ^ Loot when [[:stealing#expert stealing]] | [[:items:Med Gel]] (17.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Portable Server I]] (2.5%) \\ [[:items:Stim I]] (2.5%) | |
</WRAP> | </WRAP> |
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