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guards:modded [2020/06/16 01:45] – created andrewguards:modded [2023/03/02 21:19] (current) – ,,If the same Modded guard is knocked out again, he will install a daemon on the same device, if possible.'' miteusz
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 **Modded MkI** guards are [[:guards:#armed guards]] who occur in [[:corporations:Plastech]] facilities, at [[:mission difficulty#mission difficulty 2]] and higher. While active, they [[:rebooting#recapturing|recapture]] nearby hacked [[:mainframe devices:]]; when [[:KO|knocked out]], they inhabit the mainframe by installing a [[:daemon]] on an unhacked device. **Modded MkI** guards are [[:guards:#armed guards]] who occur in [[:corporations:Plastech]] facilities, at [[:mission difficulty#mission difficulty 2]] and higher. While active, they [[:rebooting#recapturing|recapture]] nearby hacked [[:mainframe devices:]]; when [[:KO|knocked out]], they inhabit the mainframe by installing a [[:daemon]] on an unhacked device.
  
 +<WRAP infocard>
 +^  [[Class]] | Elite |
 ^  Movement | 8 [[:AP]] | ^  Movement | 8 [[:AP]] |
 +^  Weapon | [[:Lethal damage]] |
 ^  [[:Armor]] | --- | ^  [[:Armor]] | --- |
 ^  [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | ^  [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral |
-^  Other traits | [[:Heart monitor]] \\ [[#Hacker]] (6 tile radius) \\ [[#Cyber Consciousness]] |+^  Other traits | [[:Heart Monitor]] \\ [[#Hacker]] (6 tile radius) \\ [[#Cyber Consciousness]] |
 ^  Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (5%) \\ [[:items:Med Gel]] (5%) | ^  Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (5%) \\ [[:items:Med Gel]] (5%) |
 ^  Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (12.5%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim|Stim I]] (2.5%) | ^  Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (12.5%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim|Stim I]] (2.5%) |
 +</WRAP>
  
 ===== Modded MkII ===== ===== Modded MkII =====
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 Modded MkII guards are found in the [[:Contingency Plan]] DLC. Modded MkII guards are found in the [[:Contingency Plan]] DLC.
  
 +<WRAP infocard>
 +^  [[Class]] | Lvl 2 Elite |
 ^  Movement | 8 [[:AP]] | ^  Movement | 8 [[:AP]] |
 +^  Weapon | [[:Lethal damage]] |
 ^  [[:Armor]] | 1 | ^  [[:Armor]] | 1 |
 ^  [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | ^  [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral |
-^  Other traits | [[:Heart monitor]] \\ [[#Hacker]] (8 tile radius) \\ [[#Cyber Consciousness]] |+^  Other traits | [[:Heart Monitor]] \\ [[#Hacker]] (8 tile radius) \\ [[#Cyber Consciousness]] |
 ^  Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (5%) \\ [[:items:Med Gel]] (5%) | ^  Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (5%) \\ [[:items:Med Gel]] (5%) |
 ^  Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (12.5%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim|Stim I]] (2.5%) | ^  Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (12.5%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim|Stim I]] (2.5%) |
 +</WRAP>
  
 ===== Hacker ===== ===== Hacker =====
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 ===== Cyber Consciousness ===== ===== Cyber Consciousness =====
  
-When a Modded guard is [[:KO|knocked out]], he inhabits the mainframe by installing a random [[:daemon]] on a random [[:mainframe device]]. When that device is hacked, the daemon's effect is triggered, and then the Cyber Consciousness ability installs another random daemon on a different device.+When a Modded guard is [[:KO|knocked out]], he inhabits the mainframe by installing a random [[:daemon]] on a random [[:mainframe device]]. When that device is hacked, the daemon's effect is triggered, and then the Cyber Consciousness ability installs another random daemon on a different device. When the Modded guard wakes up, his Cyber Consciousness daemon is removed from the device. If the same Modded guard is knocked out again, he will install a daemon on the same device, if possible.
  
 The Cyber Consciousness ability cannot install a daemon on a device which is currently controlled by the agency, or a device which already has a daemon installed; however, it can target a device which is [[:rebooting]], an [[:mainframe devices:Security Camera#inactive cameras|inactive Security Camera]], or a [[:mainframe devices:Corporate Safe]] or other device that has been looted without being hacked. If there are no valid targets when a Modded guard is knocked out, then his Cyber Consciousness ability has no effect, even if a device becomes a valid target while he remains knocked out. The Cyber Consciousness ability cannot install a daemon on a device which is currently controlled by the agency, or a device which already has a daemon installed; however, it can target a device which is [[:rebooting]], an [[:mainframe devices:Security Camera#inactive cameras|inactive Security Camera]], or a [[:mainframe devices:Corporate Safe]] or other device that has been looted without being hacked. If there are no valid targets when a Modded guard is knocked out, then his Cyber Consciousness ability has no effect, even if a device becomes a valid target while he remains knocked out.
guards/modded.1592271923.txt.gz · Last modified: 2020/06/16 01:45 by andrew