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guards:modded [2020/06/16 01:45] – created andrew | guards:modded [2023/03/02 21:19] (current) – ,,If the same Modded guard is knocked out again, he will install a daemon on the same device, if possible.'' miteusz |
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**Modded MkI** guards are [[:guards:#armed guards]] who occur in [[:corporations:Plastech]] facilities, at [[:mission difficulty#mission difficulty 2]] and higher. While active, they [[:rebooting#recapturing|recapture]] nearby hacked [[:mainframe devices:]]; when [[:KO|knocked out]], they inhabit the mainframe by installing a [[:daemon]] on an unhacked device. | **Modded MkI** guards are [[:guards:#armed guards]] who occur in [[:corporations:Plastech]] facilities, at [[:mission difficulty#mission difficulty 2]] and higher. While active, they [[:rebooting#recapturing|recapture]] nearby hacked [[:mainframe devices:]]; when [[:KO|knocked out]], they inhabit the mainframe by installing a [[:daemon]] on an unhacked device. |
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| <WRAP infocard> |
| ^ [[Class]] | Elite | |
^ Movement | 8 [[:AP]] | | ^ Movement | 8 [[:AP]] | |
| ^ Weapon | [[:Lethal damage]] | |
^ [[:Armor]] | --- | | ^ [[:Armor]] | --- | |
^ [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | | ^ [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | |
^ Other traits | [[:Heart monitor]] \\ [[#Hacker]] (6 tile radius) \\ [[#Cyber Consciousness]] | | ^ Other traits | [[:Heart Monitor]] \\ [[#Hacker]] (6 tile radius) \\ [[#Cyber Consciousness]] | |
^ Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (5%) \\ [[:items:Med Gel]] (5%) | | ^ Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (5%) \\ [[:items:Med Gel]] (5%) | |
^ Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (12.5%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim|Stim I]] (2.5%) | | ^ Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (12.5%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim|Stim I]] (2.5%) | |
| </WRAP> |
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===== Modded MkII ===== | ===== Modded MkII ===== |
Modded MkII guards are found in the [[:Contingency Plan]] DLC. | Modded MkII guards are found in the [[:Contingency Plan]] DLC. |
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| <WRAP infocard> |
| ^ [[Class]] | Lvl 2 Elite | |
^ Movement | 8 [[:AP]] | | ^ Movement | 8 [[:AP]] | |
| ^ Weapon | [[:Lethal damage]] | |
^ [[:Armor]] | 1 | | ^ [[:Armor]] | 1 | |
^ [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | | ^ [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | |
^ Other traits | [[:Heart monitor]] \\ [[#Hacker]] (8 tile radius) \\ [[#Cyber Consciousness]] | | ^ Other traits | [[:Heart Monitor]] \\ [[#Hacker]] (8 tile radius) \\ [[#Cyber Consciousness]] | |
^ Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (5%) \\ [[:items:Med Gel]] (5%) | | ^ Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (5%) \\ [[:items:Med Gel]] (5%) | |
^ Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (12.5%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim|Stim I]] (2.5%) | | ^ Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (12.5%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim|Stim I]] (2.5%) | |
| </WRAP> |
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===== Hacker ===== | ===== Hacker ===== |
===== Cyber Consciousness ===== | ===== Cyber Consciousness ===== |
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When a Modded guard is [[:KO|knocked out]], he inhabits the mainframe by installing a random [[:daemon]] on a random [[:mainframe device]]. When that device is hacked, the daemon's effect is triggered, and then the Cyber Consciousness ability installs another random daemon on a different device. | When a Modded guard is [[:KO|knocked out]], he inhabits the mainframe by installing a random [[:daemon]] on a random [[:mainframe device]]. When that device is hacked, the daemon's effect is triggered, and then the Cyber Consciousness ability installs another random daemon on a different device. When the Modded guard wakes up, his Cyber Consciousness daemon is removed from the device. If the same Modded guard is knocked out again, he will install a daemon on the same device, if possible. |
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The Cyber Consciousness ability cannot install a daemon on a device which is currently controlled by the agency, or a device which already has a daemon installed; however, it can target a device which is [[:rebooting]], an [[:mainframe devices:Security Camera#inactive cameras|inactive Security Camera]], or a [[:mainframe devices:Corporate Safe]] or other device that has been looted without being hacked. If there are no valid targets when a Modded guard is knocked out, then his Cyber Consciousness ability has no effect, even if a device becomes a valid target while he remains knocked out. | The Cyber Consciousness ability cannot install a daemon on a device which is currently controlled by the agency, or a device which already has a daemon installed; however, it can target a device which is [[:rebooting]], an [[:mainframe devices:Security Camera#inactive cameras|inactive Security Camera]], or a [[:mainframe devices:Corporate Safe]] or other device that has been looted without being hacked. If there are no valid targets when a Modded guard is knocked out, then his Cyber Consciousness ability has no effect, even if a device becomes a valid target while he remains knocked out. |