Modded MkI guards are armed guards who occur in Plastech facilities, at mission difficulty 2 and higher. While active, they recapture nearby hacked mainframe devices; when knocked out, they inhabit the mainframe by installing a daemon on an unhacked device.
Class | Elite |
---|---|
Movement | 8 AP |
Weapon | Lethal damage |
Armor | — |
Vision | 8 tiles, 45° arc 10 tiles, 90° arc peripheral |
Other traits | Heart Monitor Hacker (6 tile radius) Cyber Consciousness |
Loot when stealing | 80 credits Charge Pack (5%) Med Gel (5%) |
Loot when expert stealing | Charge Pack (12.5%) Med Gel (7.5%) Neural Disruptor (2.5%) Stim I (2.5%) |
Modded MkII guards are an upgraded type of Modded guard. They are the same as Modded MkI guards, except they have armor, and they recapture devices in a radius of 8 tiles instead of 6.
Modded MkII guards are found in the Contingency Plan DLC.
Class | Lvl 2 Elite |
---|---|
Movement | 8 AP |
Weapon | Lethal damage |
Armor | 1 |
Vision | 8 tiles, 45° arc 10 tiles, 90° arc peripheral |
Other traits | Heart Monitor Hacker (8 tile radius) Cyber Consciousness |
Loot when stealing | 80 credits Charge Pack (5%) Med Gel (5%) |
Loot when expert stealing | Charge Pack (12.5%) Med Gel (7.5%) Neural Disruptor (2.5%) Stim I (2.5%) |
While a Modded guard is active, at the start of each enemy turn he recaptures a random hacked mainframe device within a radius of 6 or 8 tiles, measured by Euclidean distance from the Modded guard's location. When a device is recaptured, it reboots for 1 turn, and becomes active at the start of the next enemy turn, with 1 firewall.
Some devices — Augment Grafters, Augment Drills, all drones, and OMNI Protectors — are specifically exempt from being recaptured. If multiple devices are valid targets within range at the start of an enemy turn, a random one is recaptured; if there are no valid targets within range, then the Hacker ability has no effect on that turn.
When a Modded guard is knocked out, he inhabits the mainframe by installing a random daemon on a random mainframe device. When that device is hacked, the daemon's effect is triggered, and then the Cyber Consciousness ability installs another random daemon on a different device. When the Modded guard wakes up, his Cyber Consciousness daemon is removed from the device. If the same Modded guard is knocked out again, he will install a daemon on the same device, if possible.
The Cyber Consciousness ability cannot install a daemon on a device which is currently controlled by the agency, or a device which already has a daemon installed; however, it can target a device which is rebooting, an inactive Security Camera, or a Corporate Safe or other device that has been looted without being hacked. If there are no valid targets when a Modded guard is knocked out, then his Cyber Consciousness ability has no effect, even if a device becomes a valid target while he remains knocked out.
If the program Hunter is used to remove a Cyber Consciousness daemon, then it also deals lethal damage to the Modded guard.