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guards:pulse_drone [2020/06/18 16:08] – andrew | guards:pulse_drone [2022/03/21 15:07] (current) – andrew |
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====== Pulse Drone ====== | ====== Pulse Drone ====== |
[{{ :guards:portrait:pulse_drone.png?168|Pulse Drone portrait}}] | [{{ :guards:portrait:pulse_drone.png?168|Pulse Drone portrait}}] |
| [{{ pulse_drone.png?168|A Pulse Drone.}}] |
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**Pulse Drones** are [[:guards:#utility drones]] which can occur in all types of mission at [[:mission difficulty#mission difficulty 2]] and higher. They have no [[:vision]], but can detect agents with their [[#Pulse Scanner]], which they use at the start of their movement on every enemy turn. | **Pulse Drones** are [[:guards:#utility drones]] which can appear in all types of mission at [[:mission difficulty#mission difficulty 2]] and higher. They have no [[:vision]], but can detect agents with their [[#Pulse Scanner]], which they use at the start of their movement on every enemy turn. |
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Pulse Drones are found in the [[:Contingency Plan]] DLC. | Pulse Drones are found in the [[:Contingency Plan]] DLC. |
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<WRAP infocard> | <WRAP infocard> |
| ^ [[Class]] | Common Drone | |
^ Movement | 8 [[:AP]] | | ^ Movement | 8 [[:AP]] | |
^ Base [[:firewalls]] | 1 | | ^ Base [[:firewalls]] | 1 | |
| ^ Weapon | --- | |
^ [[:Armor]] | --- | | ^ [[:Armor]] | --- | |
^ [[:Vision]] | --- | | ^ [[:Vision]] | None (see below) | |
^ Other traits | Immune to [[:KO]] damage \\ EMP vulnerable \\ No [[:noise#hearing]] \\ [[#Pulse Scanner]] \\ [[#Focused AI]] \\ Controllable | | ^ Other traits | Immune to [[:KO]] damage \\ EMP vulnerable \\ No [[:noise#hearing]] \\ [[#Pulse Scanner]] \\ [[#Focused AI]] \\ Controllable (2 turns) | |
^ Loot when [[:stealing]] | 1 [[:PWR]] | | ^ Loot when [[:stealing]] | 1 [[:PWR]] | |
^ Loot when [[:stealing#expert stealing]] | --- | | ^ Loot when [[:stealing#expert stealing]] | --- | |
</WRAP> | </WRAP> |
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| Despite having no vision under enemy control, hacked Pulse Drones still provide full 360° vision to the agency. |
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| A Pulse Drone can still "see" an agent on exactly the same tile as itself, and becomes [[:guard behaviour#alerted]] if it does. Due to a bug in the game, a Pulse Drone also "sees" the two adjacent tiles in "front" of it when moving diagonally, or when "facing" diagonally after its movement. This bug is fixed in the [[:mods:Community Bug Fixes]] mod. |
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| > {{pulse_drone_sees_diagonally.mp4}} \\ Clip from [[twitch>qoalaty_engineering]] |
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===== Pulse Scanner ===== | ===== Pulse Scanner ===== |
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| At the beginning of their movement during each enemy turn, a Pulse Drone performs a scan to detect nearby agents. The scan can detect agents in [[:cover#soft cover]], but is blocked by [[:cover#tall cover]] and [[:cover#hard cover]]. The in-game tooltip misleadingly describes the scan's radius as "5 tiles", but the true radius is nearly 6 tiles; specifically, a tile is in range if its [[wp>Euclidean distance]] from the Pulse Drone is less than (but not equal to) 6. |
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| Pulse Drones have the Pulse Scanner ability instead of the [[:Local Scanner]] ability which other drones have. In particular, Pulse Drones only scan at the start of their movement, not when reaching an [[:guard behaviour#interest point]]. |
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| The scan also detects a rescued [[:Courier]] or [[:Prisoner]], but not agency-controlled [[:drones]]. The scan detects a unit even if they are [[:KO|knocked-out]] or [[:lethal damage|lethally-wounded]]. Pulse Drones do not scan while controlled by the agency. |
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===== Focused AI ===== | ===== Focused AI ===== |
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{{tag>incomplete}} | Unlike other drones, Pulse Drones do not become [[:guard behaviour#alerted]] when they wake up after [[:rebooting]]. If a Pulse Drone is hacked or disabled, then afterwards it will simply return to its original [[:guard behaviour#patrolling|patrol route]], unless the Pulse Drone was already [[:guard behaviour#alerted]] beforehand. |