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guards:pulse_drone [2020/06/18 16:08] andrewguards:pulse_drone [2022/03/21 15:07] (current) andrew
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 ====== Pulse Drone ====== ====== Pulse Drone ======
 [{{ :guards:portrait:pulse_drone.png?168|Pulse Drone portrait}}] [{{ :guards:portrait:pulse_drone.png?168|Pulse Drone portrait}}]
 +[{{ pulse_drone.png?168|A Pulse Drone.}}]
  
 **Pulse Drones** are [[:guards:#utility drones]] which can appear in all types of mission at [[:mission difficulty#mission difficulty 2]] and higher. They have no [[:vision]], but can detect agents with their [[#Pulse Scanner]], which they use at the start of their movement on every enemy turn. **Pulse Drones** are [[:guards:#utility drones]] which can appear in all types of mission at [[:mission difficulty#mission difficulty 2]] and higher. They have no [[:vision]], but can detect agents with their [[#Pulse Scanner]], which they use at the start of their movement on every enemy turn.
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 <WRAP infocard> <WRAP infocard>
 +^  [[Class]] | Common Drone |
 ^  Movement | 8 [[:AP]] | ^  Movement | 8 [[:AP]] |
 ^  Base [[:firewalls]] | 1 | ^  Base [[:firewalls]] | 1 |
 +^  Weapon | --- |
 ^  [[:Armor]] | --- | ^  [[:Armor]] | --- |
-^  [[:Vision]] | --- +^  [[:Vision]] | None (see below) 
-^  Other traits | Immune to [[:KO]] damage \\ EMP vulnerable \\ No [[:noise#hearing]] \\ [[#Pulse Scanner]] \\ [[#Focused AI]] \\ Controllable |+^  Other traits | Immune to [[:KO]] damage \\ EMP vulnerable \\ No [[:noise#hearing]] \\ [[#Pulse Scanner]] \\ [[#Focused AI]] \\ Controllable (2 turns) |
 ^  Loot when [[:stealing]] | 1 [[:PWR]] | ^  Loot when [[:stealing]] | 1 [[:PWR]] |
 ^  Loot when [[:stealing#expert stealing]] | --- | ^  Loot when [[:stealing#expert stealing]] | --- |
 </WRAP> </WRAP>
 +
 +Despite having no vision under enemy control, hacked Pulse Drones still provide full 360° vision to the agency.
 +
 +A Pulse Drone can still "see" an agent on exactly the same tile as itself, and becomes [[:guard behaviour#alerted]] if it does. Due to a bug in the game, a Pulse Drone also "sees" the two adjacent tiles in "front" of it when moving diagonally, or when "facing" diagonally after its movement. This bug is fixed in the [[:mods:Community Bug Fixes]] mod.
 +
 +> {{pulse_drone_sees_diagonally.mp4}} \\ Clip from [[twitch>qoalaty_engineering]]
  
 ===== Pulse Scanner ===== ===== Pulse Scanner =====
 +
 +At the beginning of their movement during each enemy turn, a Pulse Drone performs a scan to detect nearby agents. The scan can detect agents in [[:cover#soft cover]], but is blocked by [[:cover#tall cover]] and [[:cover#hard cover]]. The in-game tooltip misleadingly describes the scan's radius as "5 tiles", but the true radius is nearly 6 tiles; specifically, a tile is in range if its [[wp>Euclidean distance]] from the Pulse Drone is less than (but not equal to) 6.
 +
 +Pulse Drones have the Pulse Scanner ability instead of the [[:Local Scanner]] ability which other drones have. In particular, Pulse Drones only scan at the start of their movement, not when reaching an [[:guard behaviour#interest point]].
 +
 +The scan also detects a rescued [[:Courier]] or [[:Prisoner]], but not agency-controlled [[:drones]]. The scan detects a unit even if they are [[:KO|knocked-out]] or [[:lethal damage|lethally-wounded]]. Pulse Drones do not scan while controlled by the agency.
  
 ===== Focused AI ===== ===== Focused AI =====
  
-{{tag>incomplete}}+Unlike other drones, Pulse Drones do not become [[:guard behaviour#alerted]] when they wake up after [[:rebooting]]. If a Pulse Drone is hacked or disabled, then afterwards it will simply return to its original [[:guard behaviour#patrolling|patrol route]], unless the Pulse Drone was already [[:guard behaviour#alerted]] beforehand. 
guards/pulse_drone.1592496538.txt.gz · Last modified: 2020/06/18 16:08 by andrew