User Tools

Site Tools


guards:pulse_drone

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
guards:pulse_drone [2020/06/18 16:32] andrewguards:pulse_drone [2022/03/21 15:07] (current) andrew
Line 1: Line 1:
 ====== Pulse Drone ====== ====== Pulse Drone ======
 [{{ :guards:portrait:pulse_drone.png?168|Pulse Drone portrait}}] [{{ :guards:portrait:pulse_drone.png?168|Pulse Drone portrait}}]
 +[{{ pulse_drone.png?168|A Pulse Drone.}}]
  
 **Pulse Drones** are [[:guards:#utility drones]] which can appear in all types of mission at [[:mission difficulty#mission difficulty 2]] and higher. They have no [[:vision]], but can detect agents with their [[#Pulse Scanner]], which they use at the start of their movement on every enemy turn. **Pulse Drones** are [[:guards:#utility drones]] which can appear in all types of mission at [[:mission difficulty#mission difficulty 2]] and higher. They have no [[:vision]], but can detect agents with their [[#Pulse Scanner]], which they use at the start of their movement on every enemy turn.
Line 7: Line 8:
  
 <WRAP infocard> <WRAP infocard>
 +^  [[Class]] | Common Drone |
 ^  Movement | 8 [[:AP]] | ^  Movement | 8 [[:AP]] |
 ^  Base [[:firewalls]] | 1 | ^  Base [[:firewalls]] | 1 |
 +^  Weapon | --- |
 ^  [[:Armor]] | --- | ^  [[:Armor]] | --- |
 ^  [[:Vision]] | None (see below) | ^  [[:Vision]] | None (see below) |
-^  Other traits | Immune to [[:KO]] damage \\ EMP vulnerable \\ No [[:noise#hearing]] \\ [[#Pulse Scanner]] \\ [[#Focused AI]] \\ Controllable |+^  Other traits | Immune to [[:KO]] damage \\ EMP vulnerable \\ No [[:noise#hearing]] \\ [[#Pulse Scanner]] \\ [[#Focused AI]] \\ Controllable (2 turns) |
 ^  Loot when [[:stealing]] | 1 [[:PWR]] | ^  Loot when [[:stealing]] | 1 [[:PWR]] |
 ^  Loot when [[:stealing#expert stealing]] | --- | ^  Loot when [[:stealing#expert stealing]] | --- |
Line 18: Line 21:
 Despite having no vision under enemy control, hacked Pulse Drones still provide full 360° vision to the agency. Despite having no vision under enemy control, hacked Pulse Drones still provide full 360° vision to the agency.
  
-Pulse Drones can still "see" an agent on exactly the same tile as themselves, and become [[:guard behaviour#alerted]] if they do. Due to a bug in the game, Pulse Drones also "see" the two adjacent tiles in "front" of them when they are moving diagonally, or when they are "facing" diagonally after their movement:+Pulse Drone can still "see" an agent on exactly the same tile as itself, and becomes [[:guard behaviour#alerted]] if it does. Due to a bug in the game, Pulse Drone also "sees" the two adjacent tiles in "front" of it when moving diagonally, or when "facing" diagonally after its movement. This bug is fixed in the [[:mods:Community Bug Fixes]] mod.
  
 > {{pulse_drone_sees_diagonally.mp4}} \\ Clip from [[twitch>qoalaty_engineering]] > {{pulse_drone_sees_diagonally.mp4}} \\ Clip from [[twitch>qoalaty_engineering]]
Line 24: Line 27:
 ===== Pulse Scanner ===== ===== Pulse Scanner =====
  
-At the beginning of their movement during each enemy turn, a Pulse Drone performs a scan to detect nearby agents.+At the beginning of their movement during each enemy turn, a Pulse Drone performs a scan to detect nearby agents. The scan can detect agents in [[:cover#soft cover]], but is blocked by [[:cover#tall cover]] and [[:cover#hard cover]]. The in-game tooltip misleadingly describes the scan's radius as "5 tiles", but the true radius is nearly 6 tiles; specifically, a tile is in range if its [[wp>Euclidean distance]] from the Pulse Drone is less than (but not equal to) 6.
  
-The Pulse Scanner also detects a rescued [[:Courier]] or [[:Prisoner]], but not agency-controlled [[:drones]]. The scan detects a unit even if they are [[:KO|knocked-out]] or [[:lethal damage|lethally-wounded]]. Pulse Drones do not scan while controlled by the agency.+Pulse Drones have the Pulse Scanner ability instead of the [[:Local Scanner]] ability which other drones have. In particular, Pulse Drones only scan at the start of their movement, not when reaching an [[:guard behaviour#interest point]]. 
 + 
 +The scan also detects a rescued [[:Courier]] or [[:Prisoner]], but not agency-controlled [[:drones]]. The scan detects a unit even if they are [[:KO|knocked-out]] or [[:lethal damage|lethally-wounded]]. Pulse Drones do not scan while controlled by the agency.
  
 ===== Focused AI ===== ===== Focused AI =====
  
-{{tag>incomplete}}+Unlike other drones, Pulse Drones do not become [[:guard behaviour#alerted]] when they wake up after [[:rebooting]]. If a Pulse Drone is hacked or disabled, then afterwards it will simply return to its original [[:guard behaviour#patrolling|patrol route]], unless the Pulse Drone was already [[:guard behaviour#alerted]] beforehand. 
guards/pulse_drone.1592497940.txt.gz · Last modified: 2020/06/18 16:32 by andrew