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| guards:pulse_drone [2020-06-18 16:42] – andrew | guards:pulse_drone [2022-03-21 15:07] (current) – andrew |
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| ====== Pulse Drone ====== | ====== Pulse Drone ====== |
| [{{ :guards:portrait:pulse_drone.png?168|Pulse Drone portrait}}] | [{{ :guards:portrait:pulse_drone.png?168|Pulse Drone portrait}}] |
| | [{{ pulse_drone.png?168|A Pulse Drone.}}] |
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| **Pulse Drones** are [[:guards:#utility drones]] which can appear in all types of mission at [[:mission difficulty#mission difficulty 2]] and higher. They have no [[:vision]], but can detect agents with their [[#Pulse Scanner]], which they use at the start of their movement on every enemy turn. | **Pulse Drones** are [[:guards:#utility drones]] which can appear in all types of mission at [[:mission difficulty#mission difficulty 2]] and higher. They have no [[:vision]], but can detect agents with their [[#Pulse Scanner]], which they use at the start of their movement on every enemy turn. |
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| <WRAP infocard> | <WRAP infocard> |
| | ^ [[Class]] | Common Drone | |
| ^ Movement | 8 [[:AP]] | | ^ Movement | 8 [[:AP]] | |
| ^ Base [[:firewalls]] | 1 | | ^ Base [[:firewalls]] | 1 | |
| | ^ Weapon | --- | |
| ^ [[:Armor]] | --- | | ^ [[:Armor]] | --- | |
| ^ [[:Vision]] | None (see below) | | ^ [[:Vision]] | None (see below) | |
| ^ Other traits | Immune to [[:KO]] damage \\ EMP vulnerable \\ No [[:noise#hearing]] \\ [[#Pulse Scanner]] \\ [[#Focused AI]] \\ Controllable | | ^ Other traits | Immune to [[:KO]] damage \\ EMP vulnerable \\ No [[:noise#hearing]] \\ [[#Pulse Scanner]] \\ [[#Focused AI]] \\ Controllable (2 turns) | |
| ^ Loot when [[:stealing]] | 1 [[:PWR]] | | ^ Loot when [[:stealing]] | 1 [[:PWR]] | |
| ^ Loot when [[:stealing#expert stealing]] | --- | | ^ Loot when [[:stealing#expert stealing]] | --- | |
| Despite having no vision under enemy control, hacked Pulse Drones still provide full 360° vision to the agency. | Despite having no vision under enemy control, hacked Pulse Drones still provide full 360° vision to the agency. |
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| Pulse Drones can still "see" an agent on exactly the same tile as themselves, and become [[:guard behaviour#alerted]] if they do. Due to a bug in the game, Pulse Drones also "see" the two adjacent tiles in "front" of them when they are moving diagonally, or when they are "facing" diagonally after their movement: | A Pulse Drone can still "see" an agent on exactly the same tile as itself, and becomes [[:guard behaviour#alerted]] if it does. Due to a bug in the game, a Pulse Drone also "sees" the two adjacent tiles in "front" of it when moving diagonally, or when "facing" diagonally after its movement. This bug is fixed in the [[:mods:Community Bug Fixes]] mod. |
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| > {{pulse_drone_sees_diagonally.mp4}} \\ Clip from [[twitch>qoalaty_engineering]] | > {{pulse_drone_sees_diagonally.mp4}} \\ Clip from [[twitch>qoalaty_engineering]] |
| Pulse Drones have the Pulse Scanner ability instead of the [[:Local Scanner]] ability which other drones have. In particular, Pulse Drones only scan at the start of their movement, not when reaching an [[:guard behaviour#interest point]]. | Pulse Drones have the Pulse Scanner ability instead of the [[:Local Scanner]] ability which other drones have. In particular, Pulse Drones only scan at the start of their movement, not when reaching an [[:guard behaviour#interest point]]. |
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| The Pulse Scanner also detects a rescued [[:Courier]] or [[:Prisoner]], but not agency-controlled [[:drones]]. The scan detects a unit even if they are [[:KO|knocked-out]] or [[:lethal damage|lethally-wounded]]. Pulse Drones do not scan while controlled by the agency. | The scan also detects a rescued [[:Courier]] or [[:Prisoner]], but not agency-controlled [[:drones]]. The scan detects a unit even if they are [[:KO|knocked-out]] or [[:lethal damage|lethally-wounded]]. Pulse Drones do not scan while controlled by the agency. |
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| ===== Focused AI ===== | ===== Focused AI ===== |