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guards:pulse_drone [2020/06/18 17:06] – [Pulse Scanner] andrew | guards:pulse_drone [2022/03/21 15:07] (current) – andrew |
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====== Pulse Drone ====== | ====== Pulse Drone ====== |
[{{ :guards:portrait:pulse_drone.png?168|Pulse Drone portrait}}] | [{{ :guards:portrait:pulse_drone.png?168|Pulse Drone portrait}}] |
| [{{ pulse_drone.png?168|A Pulse Drone.}}] |
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**Pulse Drones** are [[:guards:#utility drones]] which can appear in all types of mission at [[:mission difficulty#mission difficulty 2]] and higher. They have no [[:vision]], but can detect agents with their [[#Pulse Scanner]], which they use at the start of their movement on every enemy turn. | **Pulse Drones** are [[:guards:#utility drones]] which can appear in all types of mission at [[:mission difficulty#mission difficulty 2]] and higher. They have no [[:vision]], but can detect agents with their [[#Pulse Scanner]], which they use at the start of their movement on every enemy turn. |
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<WRAP infocard> | <WRAP infocard> |
| ^ [[Class]] | Common Drone | |
^ Movement | 8 [[:AP]] | | ^ Movement | 8 [[:AP]] | |
^ Base [[:firewalls]] | 1 | | ^ Base [[:firewalls]] | 1 | |
| ^ Weapon | --- | |
^ [[:Armor]] | --- | | ^ [[:Armor]] | --- | |
^ [[:Vision]] | None (see below) | | ^ [[:Vision]] | None (see below) | |
^ Other traits | Immune to [[:KO]] damage \\ EMP vulnerable \\ No [[:noise#hearing]] \\ [[#Pulse Scanner]] \\ [[#Focused AI]] \\ Controllable | | ^ Other traits | Immune to [[:KO]] damage \\ EMP vulnerable \\ No [[:noise#hearing]] \\ [[#Pulse Scanner]] \\ [[#Focused AI]] \\ Controllable (2 turns) | |
^ Loot when [[:stealing]] | 1 [[:PWR]] | | ^ Loot when [[:stealing]] | 1 [[:PWR]] | |
^ Loot when [[:stealing#expert stealing]] | --- | | ^ Loot when [[:stealing#expert stealing]] | --- | |
Despite having no vision under enemy control, hacked Pulse Drones still provide full 360° vision to the agency. | Despite having no vision under enemy control, hacked Pulse Drones still provide full 360° vision to the agency. |
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A Pulse Drone can still "see" an agent on exactly the same tile as itself, and becomes [[:guard behaviour#alerted]] if it does. Due to a bug in the game, a Pulse Drone also "sees" the two adjacent tiles in "front" of it when moving diagonally, or when "facing" diagonally after its movement. This bug is fixed in the [[:mods:Advanced Guard Protocol]] mod. | A Pulse Drone can still "see" an agent on exactly the same tile as itself, and becomes [[:guard behaviour#alerted]] if it does. Due to a bug in the game, a Pulse Drone also "sees" the two adjacent tiles in "front" of it when moving diagonally, or when "facing" diagonally after its movement. This bug is fixed in the [[:mods:Community Bug Fixes]] mod. |
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> {{pulse_drone_sees_diagonally.mp4}} \\ Clip from [[twitch>qoalaty_engineering]] | > {{pulse_drone_sees_diagonally.mp4}} \\ Clip from [[twitch>qoalaty_engineering]] |