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guards:siren [2020/06/17 01:25] – andrew | guards:siren [2020/06/24 22:01] (current) – andrew |
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[{{ :guards:portrait:siren.png?168|Siren 1.0 portrait}}] | [{{ :guards:portrait:siren.png?168|Siren 1.0 portrait}}] |
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**Siren 1.0** guards are [[:guards:#armed guards]] who appear in [[:corporations:Plastech]] facilities at [[:mission difficulty#mission difficulty 2]] and higher. Each time they are [[:KO|knocked out]] or [[:guard behaviour#alerted]], their [[#Cyber Scream]] ability raises the [[:firewalls]] of nearby [[:mainframe devices:]]. | **Siren 1.0** guards are [[:guards:#armed guards]] who appear in [[:corporations:Plastech]] facilities at [[:mission difficulty#mission difficulty 2]] and higher. Each time they are [[:guard behaviour#alerted]] or [[:KO|knocked out]], their [[#Cyber Scream]] ability raises the [[:firewalls]] of nearby [[:mainframe devices:]]. |
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Siren 1.0 guards are found in the [[:Contingency Plan]] DLC. | Siren 1.0 guards are found in the [[:Contingency Plan]] DLC. |
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<WRAP infocard> | <WRAP infocard> |
| ^ [[Class]] | Elite | |
^ Movement | 8 [[:AP]] | | ^ Movement | 8 [[:AP]] | |
| ^ Weapon | [[:Lethal damage]] | |
^ [[:Armor]] | --- | | ^ [[:Armor]] | --- | |
^ [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | | ^ [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | |
^ Other traits | [[:Heart monitor]] \\ [[#Cyber Scream]] (+1 firewall in a 5 tile radius) | | ^ Other traits | [[:Heart Monitor]] \\ [[#Cyber Scream]] (+1 [[:firewall]] in a 5 tile radius) | |
^ Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (5%) \\ [[:items:Med Gel]] (5%) | | ^ Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (5%) \\ [[:items:Med Gel]] (5%) | |
^ Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (12.5%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim|Stim I]] (2.5%) | | ^ Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (12.5%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim|Stim I]] (2.5%) | |
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**Siren 2.0** guards are an upgraded type of Siren guards. They are the same as Siren 1.0 guards, except they have [[:armor]] and a more powerful [[#Cyber Scream]] ability. | **Siren 2.0** guards are an upgraded type of Siren guards. They are the same as Siren 1.0 guards, except they have [[:armor]] and a more powerful [[#Cyber Scream]] ability. |
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| Siren 2.0 guards are found in the [[:Contingency Plan]] DLC. |
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<WRAP infocard> | <WRAP infocard> |
| ^ [[Class]] | Lvl 2 Elite | |
^ Movement | 8 [[:AP]] | | ^ Movement | 8 [[:AP]] | |
^ [[:Armor]] | --- | | ^ Weapon | [[:Lethal damage]] | |
| ^ [[:Armor]] | 1 | |
^ [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | | ^ [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | |
^ Other traits | [[:Heart monitor]] \\ [[#Cyber Scream]] (+2 firewalls in a 7 tile radius) | | ^ Other traits | [[:Heart Monitor]] \\ [[#Cyber Scream]] (+2 [[:firewalls]] in a 7 tile radius) | |
^ Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (5%) \\ [[:items:Med Gel]] (5%) | | ^ Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Charge Pack]] (5%) \\ [[:items:Med Gel]] (5%) | |
^ Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (12.5%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim|Stim I]] (2.5%) | | ^ Loot when [[:stealing#expert stealing]] | [[:items:Charge Pack]] (12.5%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim|Stim I]] (2.5%) | |