Siren 1.0 guards are armed guards who appear in Plastech facilities at mission difficulty 2 and higher. Each time they are alerted or knocked out, their Cyber Scream ability raises the firewalls of nearby mainframe devices.
Siren 1.0 guards are found in the Contingency Plan DLC.
Class | Elite |
---|---|
Movement | 8 AP |
Weapon | Lethal damage |
Armor | — |
Vision | 8 tiles, 45° arc 10 tiles, 90° arc peripheral |
Other traits | Heart Monitor Cyber Scream (+1 firewall in a 5 tile radius) |
Loot when stealing | 80 credits Charge Pack (5%) Med Gel (5%) |
Loot when expert stealing | Charge Pack (12.5%) Med Gel (7.5%) Neural Disruptor (2.5%) Stim I (2.5%) |
Siren 2.0 guards are an upgraded type of Siren guards. They are the same as Siren 1.0 guards, except they have armor and a more powerful Cyber Scream ability.
Siren 2.0 guards are found in the Contingency Plan DLC.
Class | Lvl 2 Elite |
---|---|
Movement | 8 AP |
Weapon | Lethal damage |
Armor | 1 |
Vision | 8 tiles, 45° arc 10 tiles, 90° arc peripheral |
Other traits | Heart Monitor Cyber Scream (+2 firewalls in a 7 tile radius) |
Loot when stealing | 80 credits Charge Pack (5%) Med Gel (5%) |
Loot when expert stealing | Charge Pack (12.5%) Med Gel (7.5%) Neural Disruptor (2.5%) Stim I (2.5%) |