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guards:support_guard [2020/06/24 17:16] andrewguards:support_guard [2020/07/04 06:10] (current) turtlingherd
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 ^  [[Class]] | Elite | ^  [[Class]] | Elite |
 ^  Movement | 8 [[:AP]] | ^  Movement | 8 [[:AP]] |
 +^  Weapon | [[:Lethal damage]] |
 ^  [[:Armor]] | --- | ^  [[:Armor]] | --- |
 ^  [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral | ^  [[:Vision]] | 8 tiles, 45° arc \\ 10 tiles, 90° arc peripheral |
-^  Other traits | [[:Heart monitor]] \\ [[#Flash Grenades]] |+^  Other traits | [[:Heart Monitor]] \\ [[#Flash Grenades]] |
 ^  Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Flash Grenade]] (33.3%) \\ [[:items:Charge Pack]] (3.3%) \\ [[:items:Med Gel]] (3.3%) | ^  Loot when [[:stealing]] | 80 [[:credits]] \\ [[:items:Flash Grenade]] (33.3%) \\ [[:items:Charge Pack]] (3.3%) \\ [[:items:Med Gel]] (3.3%) |
 ^  Loot when [[:stealing#expert stealing]] | [[:items:Flash Grenade]] (25%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim I]] (2.5%) | ^  Loot when [[:stealing#expert stealing]] | [[:items:Flash Grenade]] (25%) \\ [[:items:Med Gel]] (7.5%) \\ [[:weapons:Neural Disruptor]] (2.5%) \\ [[:items:Stim I]] (2.5%) |
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 ===== Flash Grenades ===== ===== Flash Grenades =====
 +
 +> //Grenade out!// \\ ---[[:guards|A guard]]
 +
 +A guard with Flash Grenades, when investigating an [[:guard_behaviour#interest point]], will sometimes throw a Flash Grenade. They must have line of sight (ignoring [[:cover#soft cover]]) on their [[:guard_behaviour#interest point]], and they may throw the grenade close to, but not exactly on, that [[:guard_behaviour#interest point]].
 +
 +Flash grenades are shown as a small item on the ground with a flashing red light, and an ambient beeping sound when the camera is near it (not a [[:noise]]).
 +
 +A Flash Grenade will explode at the beginning of the next [[:corporation]] turn, dealing 2 [[:KO]] damage to all [[:agents]], rescued [[:Couriers]], or [[:Prisoners]] that are within line of sight (ignoring [[:cover#soft cover]]) of the grenade and are a [[wp>Euclidean distance]] of less than 4 from the grenade. Flash Grenades thrown by [[:guards]] do not [[:KO]] other [[:guards]].
 +
 +The grenade's blast zone is briefly shown with red tiles when it is thrown, but there is no way of viewing this range later.
 +
 +Though Support Guards may also have the item [[:items:Flash Grenade]] to steal, stealing this item does not affect the Support Guard's behaviour at all, and a Support Guard using its Flash Grenade ability will not deplete a [[:items:Flash Grenade]] from its inventory.
  
 {{tag>incomplete}} {{tag>incomplete}}
guards/support_guard.1593019002.txt.gz · Last modified: 2020/06/24 17:16 by andrew