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guards:support_guard [2020/07/03 02:15] – turtlingherd | guards:support_guard [2020/07/04 06:10] (current) – turtlingherd |
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> //Grenade out!// \\ ---[[:guards|A guard]] | > //Grenade out!// \\ ---[[:guards|A guard]] |
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| A guard with Flash Grenades, when investigating an [[:guard_behaviour#interest point]], will sometimes throw a Flash Grenade. They must have line of sight (ignoring [[:cover#soft cover]]) on their [[:guard_behaviour#interest point]], and they may throw the grenade close to, but not exactly on, that [[:guard_behaviour#interest point]]. |
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| Flash grenades are shown as a small item on the ground with a flashing red light, and an ambient beeping sound when the camera is near it (not a [[:noise]]). |
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| A Flash Grenade will explode at the beginning of the next [[:corporation]] turn, dealing 2 [[:KO]] damage to all [[:agents]], rescued [[:Couriers]], or [[:Prisoners]] that are within line of sight (ignoring [[:cover#soft cover]]) of the grenade and are a [[wp>Euclidean distance]] of less than 4 from the grenade. Flash Grenades thrown by [[:guards]] do not [[:KO]] other [[:guards]]. |
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| The grenade's blast zone is briefly shown with red tiles when it is thrown, but there is no way of viewing this range later. |
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| Though Support Guards may also have the item [[:items:Flash Grenade]] to steal, stealing this item does not affect the Support Guard's behaviour at all, and a Support Guard using its Flash Grenade ability will not deplete a [[:items:Flash Grenade]] from its inventory. |
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{{tag>incomplete}} | {{tag>incomplete}} |