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items:hologram_projector [2020/06/12 04:52] – created andrew | items:hologram_projector [2024/02/29 22:16] (current) – Moved some text around stoneware | ||
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[{{ hologram_projector.png|Hologram Projector icon}}] | [{{ hologram_projector.png|Hologram Projector icon}}] | ||
- | This article | + | The Hologram projector |
+ | |||
+ | Unlike most objects, a Hologram Projector allows both agents and guards to move onto its tile, where it will provide no cover in any direction. | ||
+ | [[:Guards]] will ignore the projector' | ||
+ | Agents behind a Hologram Projector will ambush a guard that walks into the projector' | ||
+ | A Hologram Projector can be deployed directly on top of an agent. | ||
+ | |||
+ | An agent standing on top of a Hologram Projector can walk out of overwatch and into the projector' | ||
+ | Throwing a Hologram Projector while overwatched will result in the agent being shot, except when the projector provides cover to the agent. | ||
+ | |||
+ | The Hologram projector makes [[:noise]] in a 1.5 tile radius, and therefore will cause all human [[:guards]] coming onto its tile or any of the eight tiles adjacent (either orthogonally or diagonally) to it to investigate it. | ||
+ | Any guard that hears the Hologram projector will become [[: | ||
+ | It will not trigger [[: | ||
+ | |||
+ | It can be picked up by both agents and guards on its tile, and guards will only pick it up or care about it if they [[: | ||
+ | If the Hologram projector gets picked up by a guard, an agent can [[: | ||
+ | Once picked up by either an [[:agent]] or [[:guard]], it will be on cooldown for 1 turn and cannot be thrown until that wears off. | ||
+ | [[: | ||
+ | |||
+ | Throwing the Hologram projector into a vision (either primary or peripheral) of a guard will alert him. His interest point will be a tile into which the Hologram projector was thrown. However, a security camera will not increase an alarm tracker in a response to throwing the Hologram projector into her vision. | ||
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