Both sides previous revisionPrevious revisionNext revision | Previous revision |
items:hologram_projector [2023/02/02 22:24] – "(both sideways and diagonally)" miteusz | items:hologram_projector [2024/02/29 22:16] (current) – Moved some text around stoneware |
---|
[{{ hologram_projector.png|Hologram Projector icon}}] | [{{ hologram_projector.png|Hologram Projector icon}}] |
| |
The Hologram projector is a [[:throwable]] item that when thrown creates an object that provides [[:cover#soft cover]] to any agent standing next to it. Unlike most objects that provide [[:cover#soft cover]], the object created by Hologram projector allows both agents and guards to move onto its tile (and [[:guards]] will ignore its existence for pathing purposes). The Hologram projector does not provide [[:cover#soft cover]] on its own tile in any direction. | The Hologram projector is a [[:throwable]] item that when thrown creates an object that provides [[:cover#soft cover]] to any agent standing next to it. |
| |
The Hologram projector makes [[:noise]] in a 1 tile radius (both sideways and diagonally), and therefore will cause all human [[:guards]] coming within 1 tile of it to investigate it. It will not trigger [[:mainframe_devices|sound bugs]], however. | Unlike most objects, a Hologram Projector allows both agents and guards to move onto its tile, where it will provide no cover in any direction. |
| [[:Guards]] will ignore the projector's existence for pathing purposes. |
| Agents behind a Hologram Projector will ambush a guard that walks into the projector's tile. |
| A Hologram Projector can be deployed directly on top of an agent. |
| |
It can be picked up by both agents and guards on its tile, and guards will only pick it up or care about it if they [[:guard_behaviour#investigating|investigate]] on its tile (but because it makes [[:noise]], human [[:guards]] usually will [[:guard_behaviour#investigating|investigate]] its tile if they come in its sound range, unless they see something else before picking it up). Once picked up by either an [[:agent]] or [[:guard]], it will be on cooldown for 1 turn and cannot be thrown until that wears off. [[:guards#Drones]] will not pick up the Hologram projector unless they happen to [[:guard_behaviour#investigating|investigate]] its tile for some other reason, as they cannot hear [[:noise|sound]]. | An agent standing on top of a Hologram Projector can walk out of overwatch and into the projector's soft cover without getting shot. |
| Throwing a Hologram Projector while overwatched will result in the agent being shot, except when the projector provides cover to the agent. |
| |
Any guard that hears the Hologram projector will become [[:guard_behaviour#alerted]]. If the Hologram projector gets picked up by a guard, an agent can [[:stealing|steal]] it back from the guard. | The Hologram projector makes [[:noise]] in a 1.5 tile radius, and therefore will cause all human [[:guards]] coming onto its tile or any of the eight tiles adjacent (either orthogonally or diagonally) to it to investigate it. |
| Any guard that hears the Hologram projector will become [[:guard_behaviour#alerted]]. |
| It will not trigger [[:mainframe_devices|sound bugs]], however. |
| |
Throwing Hologram projector into primary vision of a guard will alert him. | It can be picked up by both agents and guards on its tile, and guards will only pick it up or care about it if they [[:guard_behaviour#investigating|investigate]] on its tile (but because it makes [[:noise]], human [[:guards]] usually will [[:guard_behaviour#investigating|investigate]] its tile if they come in its sound range, unless they see something else before picking it up). |
| If the Hologram projector gets picked up by a guard, an agent can [[:stealing|steal]] it back from the guard. |
| Once picked up by either an [[:agent]] or [[:guard]], it will be on cooldown for 1 turn and cannot be thrown until that wears off. |
| [[:guards#Drones]] will not pick up the Hologram projector unless they happen to [[:guard_behaviour#investigating|investigate]] its tile for some other reason, as they cannot hear [[:noise|sound]]. |
| |
| Throwing the Hologram projector into a vision (either primary or peripheral) of a guard will alert him. His interest point will be a tile into which the Hologram projector was thrown. However, a security camera will not increase an alarm tracker in a response to throwing the Hologram projector into her vision. |
| |
{{tag>incomplete}} | {{tag>incomplete}} |
| |