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items:hologram_projector [2023/02/03 20:27] – changed noise radius from 1 to 1.5 to clarify diagonally adjacent tiles miteuszitems:hologram_projector [2024/02/29 22:16] (current) – Moved some text around stoneware
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 [{{ hologram_projector.png|Hologram Projector icon}}] [{{ hologram_projector.png|Hologram Projector icon}}]
  
-The Hologram projector is a [[:throwable]] item that when thrown creates an object that provides [[:cover#soft cover]] to any agent standing next to it. Unlike most objects that provide [[:cover#soft cover]], the object created by Hologram projector allows both agents and guards to move onto its tile (and [[:guards]] will ignore its existence for pathing purposes). The Hologram projector does not provide [[:cover#soft cover]] on its own tile in any direction.+The Hologram projector is a [[:throwable]] item that when thrown creates an object that provides [[:cover#soft cover]] to any agent standing next to it.
  
-The Hologram projector makes [[:noise]] in a 1.5 tile radius, and therefore will cause all human [[:guards]] coming onto its tile or any of eight tiles adjacent to it to investigate itIt will not trigger [[:mainframe_devices|sound bugs]], however.+Unlike most objects, a Hologram Projector allows both agents and guards to move onto its tile, where it will provide no cover in any direction. 
 +[[:Guards]] will ignore the projector's existence for pathing purposes. 
 +Agents behind a Hologram Projector will ambush a guard that walks into the projector's tile. 
 +A Hologram Projector can be deployed directly on top of an agent.
  
-It can be picked up by both agents and guards on its tile, and guards will only pick it up or care about it if they [[:guard_behaviour#investigating|investigate]] on its tile (but because it makes [[:noise]], human [[:guards]] usually will [[:guard_behaviour#investigating|investigate]] its tile if they come in its sound range, unless they see something else before picking it up). Once picked up by either an [[:agent]] or [[:guard]]it will be on cooldown for 1 turn and cannot be thrown until that wears off. [[:guards#Drones]] will not pick up the Hologram projector unless they happen to [[:guard_behaviour#investigating|investigate]] its tile for some other reason, as they cannot hear [[:noise|sound]].+An agent standing on top of a Hologram Projector can walk out of overwatch and into the projector's soft cover without getting shot. 
 +Throwing a Hologram Projector while overwatched will result in the agent being shotexcept when the projector provides cover to the agent.
  
-Any guard that hears the Hologram projector will become [[:guard_behaviour#alerted]]. If the Hologram projector gets picked up by a guard, an agent can [[:stealing|steal]] it back from the guard.+The Hologram projector makes [[:noise]] in a 1.5 tile radius, and therefore will cause all human [[:guards]] coming onto its tile or any of the eight tiles adjacent (either orthogonally or diagonally) to it to investigate it. 
 +Any guard that hears the Hologram projector will become [[:guard_behaviour#alerted]]. 
 +It will not trigger [[:mainframe_devices|sound bugs]], however.
  
-Throwing Hologram projector into primary vision of a guard will alert him.+It can be picked up by both agents and guards on its tile, and guards will only pick it up or care about it if they [[:guard_behaviour#investigating|investigate]] on its tile (but because it makes [[:noise]], human [[:guards]] usually will [[:guard_behaviour#investigating|investigate]] its tile if they come in its sound range, unless they see something else before picking it up). 
 +If the Hologram projector gets picked up by a guard, an agent can [[:stealing|steal]] it back from the guard. 
 +Once picked up by either an [[:agent]] or [[:guard]], it will be on cooldown for 1 turn and cannot be thrown until that wears off. 
 +[[:guards#Drones]] will not pick up the Hologram projector unless they happen to [[:guard_behaviour#investigating|investigate]] its tile for some other reason, as they cannot hear [[:noise|sound]]. 
 + 
 +Throwing the Hologram projector into vision (either primary or peripheral) of a guard will alert him. His interest point will be a tile into which the Hologram projector was thrown. However, a security camera will not increase an alarm tracker in a response to throwing the Hologram projector into her vision.
  
 {{tag>incomplete}} {{tag>incomplete}}
  
items/hologram_projector.1675456033.txt.gz · Last modified: 2023/02/03 20:27 by miteusz