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items:hologram_projector [2024/02/23 16:16] – A Hologram Projector can be deployed directly on top of an agent. stonewareitems:hologram_projector [2024/02/29 22:16] (current) – Moved some text around stoneware
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 Unlike most objects, a Hologram Projector allows both agents and guards to move onto its tile, where it will provide no cover in any direction. Unlike most objects, a Hologram Projector allows both agents and guards to move onto its tile, where it will provide no cover in any direction.
 [[:Guards]] will ignore the projector's existence for pathing purposes. [[:Guards]] will ignore the projector's existence for pathing purposes.
 +Agents behind a Hologram Projector will ambush a guard that walks into the projector's tile.
 A Hologram Projector can be deployed directly on top of an agent. A Hologram Projector can be deployed directly on top of an agent.
  
-The Hologram projector makes [[:noise]] in 1.5 tile radius, and therefore will cause all human [[:guards]] coming onto its tile or any of the eight tiles adjacent (either orthogonally or diagonally) to it to investigate itIt will not trigger [[:mainframe_devices|sound bugs]]however.+An agent standing on top of Hologram Projector can walk out of overwatch and into the projector's soft cover without getting shot. 
 +Throwing a Hologram Projector while overwatched will result in the agent being shotexcept when the projector provides cover to the agent.
  
-It can be picked up by both agents and guards on its tile, and guards will only pick it up or care about it if they [[:guard_behaviour#investigating|investigate]] on its tile (but because it makes [[:noise]], human [[:guards]] usually will [[:guard_behaviour#investigating|investigate]] its tile if they come in its sound range, unless they see something else before picking it up)Once picked up by either an [[:agent]] or [[:guard]], it will be on cooldown for 1 turn and cannot be thrown until that wears off. [[:guards#Drones]] will not pick up the Hologram projector unless they happen to [[:guard_behaviour#investigating|investigate]] its tile for some other reason, as they cannot hear [[:noise|sound]].+The Hologram projector makes [[:noise]] in a 1.5 tile radiusand therefore will cause all human [[:guards]] coming onto its tile or any of the eight tiles adjacent (either orthogonally or diagonally) to it to investigate it. 
 +Any guard that hears the Hologram projector will become [[:guard_behaviour#alerted]]
 +It will not trigger [[:mainframe_devices|sound bugs]], however.
  
-Any guard that hears the Hologram projector will become [[:guard_behaviour#alerted]]. If the Hologram projector gets picked up by a guard, an agent can [[:stealing|steal]] it back from the guard.+It can be picked up by both agents and guards on its tile, and guards will only pick it up or care about it if they [[:guard_behaviour#investigating|investigate]] on its tile (but because it makes [[:noise]], human [[:guards]] usually will [[:guard_behaviour#investigating|investigate]] its tile if they come in its sound range, unless they see something else before picking it up). 
 +If the Hologram projector gets picked up by a guard, an agent can [[:stealing|steal]] it back from the guard
 +Once picked up by either an [[:agent]] or [[:guard]], it will be on cooldown for 1 turn and cannot be thrown until that wears off. 
 +[[:guards#Drones]] will not pick up the Hologram projector unless they happen to [[:guard_behaviour#investigating|investigate]] its tile for some other reason, as they cannot hear [[:noise|sound]].
  
 Throwing the Hologram projector into a vision (either primary or peripheral) of a guard will alert him. His interest point will be a tile into which the Hologram projector was thrown. However, a security camera will not increase an alarm tracker in a response to throwing the Hologram projector into her vision. Throwing the Hologram projector into a vision (either primary or peripheral) of a guard will alert him. His interest point will be a tile into which the Hologram projector was thrown. However, a security camera will not increase an alarm tracker in a response to throwing the Hologram projector into her vision.
items/hologram_projector.1708704988.txt.gz · Last modified: 2024/02/23 16:16 by stoneware