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items:hologram_projector

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items:hologram_projector [2024/02/29 22:13] – Throwing while overwatched stonewareitems:hologram_projector [2024/02/29 22:16] (current) – Moved some text around stoneware
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 Throwing a Hologram Projector while overwatched will result in the agent being shot, except when the projector provides cover to the agent. Throwing a Hologram Projector while overwatched will result in the agent being shot, except when the projector provides cover to the agent.
  
-The Hologram projector makes [[:noise]] in a 1.5 tile radius, and therefore will cause all human [[:guards]] coming onto its tile or any of the eight tiles adjacent (either orthogonally or diagonally) to it to investigate it. It will not trigger [[:mainframe_devices|sound bugs]], however.+The Hologram projector makes [[:noise]] in a 1.5 tile radius, and therefore will cause all human [[:guards]] coming onto its tile or any of the eight tiles adjacent (either orthogonally or diagonally) to it to investigate it. 
 +Any guard that hears the Hologram projector will become [[:guard_behaviour#alerted]]. 
 +It will not trigger [[:mainframe_devices|sound bugs]], however.
  
-It can be picked up by both agents and guards on its tile, and guards will only pick it up or care about it if they [[:guard_behaviour#investigating|investigate]] on its tile (but because it makes [[:noise]], human [[:guards]] usually will [[:guard_behaviour#investigating|investigate]] its tile if they come in its sound range, unless they see something else before picking it up). Once picked up by either an [[:agent]] or [[:guard]], it will be on cooldown for 1 turn and cannot be thrown until that wears off. [[:guards#Drones]] will not pick up the Hologram projector unless they happen to [[:guard_behaviour#investigating|investigate]] its tile for some other reason, as they cannot hear [[:noise|sound]]+It can be picked up by both agents and guards on its tile, and guards will only pick it up or care about it if they [[:guard_behaviour#investigating|investigate]] on its tile (but because it makes [[:noise]], human [[:guards]] usually will [[:guard_behaviour#investigating|investigate]] its tile if they come in its sound range, unless they see something else before picking it up). 
- +If the Hologram projector gets picked up by a guard, an agent can [[:stealing|steal]] it back from the guard. 
-Any guard that hears the Hologram projector will become [[:guard_behaviour#alerted]]. If the Hologram projector gets picked up by a guard, an agent can [[:stealing|steal]] it back from the guard.+Once picked up by either an [[:agent]] or [[:guard]], it will be on cooldown for 1 turn and cannot be thrown until that wears off. 
 +[[:guards#Drones]] will not pick up the Hologram projector unless they happen to [[:guard_behaviour#investigating|investigate]] its tile for some other reason, as they cannot hear [[:noise|sound]].
  
 Throwing the Hologram projector into a vision (either primary or peripheral) of a guard will alert him. His interest point will be a tile into which the Hologram projector was thrown. However, a security camera will not increase an alarm tracker in a response to throwing the Hologram projector into her vision. Throwing the Hologram projector into a vision (either primary or peripheral) of a guard will alert him. His interest point will be a tile into which the Hologram projector was thrown. However, a security camera will not increase an alarm tracker in a response to throwing the Hologram projector into her vision.
items/hologram_projector.1709244817.txt.gz · Last modified: 2024/02/29 22:13 by stoneware