> //Corporate employees are issued security passcards to track and control their movement throughout all company facilities. They also provide a discount at the cafeteria.//
> //Corporate employees are issued security passcards to track and control their movement throughout all company facilities. They also provide a discount at the cafeteria.//
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A **Lvl1 Security Passcard** is an [[:items:|item]] which allows an agent carrying it to unlock [[:doors#Lvl1 Security Doors]]. It can be [[:stealing|stolen]] from some human [[:guards:]]; every facility has at least one human guard to steal one from. They can never be stolen from [[:guards:#drones]].
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A **Lvl1 Security Passcard** is a special [[:items:|item]] which allows an agent carrying it to unlock [[:doors#Lvl1 Security Doors]]. It can be [[:stealing|stolen]] from some human [[:guards:]]; every facility has at least one human guard to steal one from.((This is not completely true; due to an oversight in the game, in [[:corporations:Sankaku]] facilities with only [[:guards:class|Lvl 2 Elite class]] guards, there is a small probability of not spawning any human guards.)) They can never be stolen from [[:drones]], or from human guards who are not present at the start of the mission.
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Lvl1 Security Passcards cannot be kept between missions, or sold. If carried out of a mission, it will simply disappear from the agent's inventory. Lvl1 Security Passcards can also be used by a rescued [[:Courier]] or [[:Prisoner]].
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Lvl1 Security Passcards are not consumed when used, and have no cooldown. They cannot be kept between missions, or sold; if carried out of a mission, it will simply disappear from the agent's inventory. Lvl1 Security Passcards can also be used by a rescued [[:Courier]] or [[:Prisoner]].
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Despite the name "level 1", there are no "level 2" passcards.
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Guards cannot open Lvl1 Security Doors, even when they are carrying a Lvl1 Security Passcard. Despite the name "level 1", there are no "level 2" doors or passcards.
items/lvl1_security_passcard.1592260847.txt.gz · Last modified: by andrew