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| ko [2023-02-17 14:30] – Added info about a direction of a guard after waking up miteusz | ko [2023-02-26 21:49] (current) – [KO timer] ,,Grabbing and dropping a guard without moving do not change a direction he will be facing after awakening.'' miteusz | ||
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| At the start of each player turn, every knocked-out unit's KO timer is reduced by 1, unless the unit is [[: | At the start of each player turn, every knocked-out unit's KO timer is reduced by 1, unless the unit is [[: | ||
| - | A guard will be facing a direction he was dragged onto a tile he woke up. This means that if a guard was knocked-out by a melee attack and left alone, he will wake up facing a direction he was attacked from. If no one dragged the guard after he becomed knocked-out (for example, by using a ranged attack or Shock trap), he will be facing the same direction he was facing before being knocked-out. | + | A guard will be facing a direction he was dragged onto a tile he woke up. This means that if a guard was knocked-out by a melee attack and left alone, he will wake up facing a direction he was attacked from. If no one dragged the guard after he becomed knocked-out (for example, by using a ranged attack or Shock trap), he will be facing the same direction he was facing before being knocked-out. Grabbing and dropping a guard without moving do not change a direction he will be facing after awakening. |
| A guard' | A guard' | ||