> //That camera will keep making things harder for us Operator. [[:Incognita]] has a program to deal with it.// \\ ---[[:agents:Central]]
> //That camera will keep making things harder for us Operator. [[:Incognita]] has a program to deal with it.// \\ ---[[:agents:Central]]
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When an [[:agents:|agent]] steps on a tile "watched" by a Security Camera, the [[:alarm tracker]] is raised by 1 step, and at least one nearby [[:guards:|guard]] will come to [[:guard behaviour#investigating|investigate]] the tile stepped on. The text **''REC⏺''** will appear next to the camera, to indicate that it has been triggered. This happens **at most once per turn** per camera, so even if the agent (or another agent) steps on other tiles seen by the camera in the same turn, the [[:guard behaviour#interest point]] will always be the //first// tile where that camera saw an agent that turn, and the alarm tracker is not raised further.
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When an [[:agents:|agent]] steps on a tile "watched" by a Security Camera, the [[:alarm tracker]] is raised by 1 step, and all nearby [[:guards:|guards]] (but at least one) will come to [[:guard behaviour#investigating|investigate]] the tile stepped on. The text **''REC⏺''** will appear next to the camera, to indicate that it has been triggered. This happens **at most once per turn** per camera, so even if the agent (or another agent) steps on other tiles seen by the camera in the same turn, the [[:guard behaviour#interest point]] will always be the //first// tile where that camera saw an agent that turn, and the alarm tracker is not raised further.
Security Cameras are triggered by movement and [[:peeking]], so if an agent is in a camera's vision at the start of the player's turn, they will only trigger the camera by moving to another "watched" tile, or peeking from the "watched" tile they are already on. Additionally, cameras always "see" immediately after [[:rebooting]], including cameras which were previously inactive.
Security Cameras are triggered by movement and [[:peeking]], so if an agent is in a camera's vision at the start of the player's turn, they will only trigger the camera by moving to another "watched" tile, or peeking from the "watched" tile they are already on. Additionally, cameras always "see" immediately after [[:rebooting]], including cameras which were previously inactive.
mainframe_devices/security_camera.1618118754.txt.gz · Last modified: by andrew